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authorandyq <andyq>2002-12-20 17:53:12 (UTC)
committer andyq <andyq>2002-12-20 17:53:12 (UTC)
commit3019cddcdb9aca09f463024ac67620c144dbf211 (patch) (side-by-side diff)
treea4f41d9db95d254ea8e46a21742b0272c764b3be /noncore/games/sfcave
parentfdcb16419ebc646875a1c2cc4e9f623af502a31d (diff)
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Added difficultie levels to SFCave game type
Diffstat (limited to 'noncore/games/sfcave') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 929dc41..5633a8f 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -14,7 +14,7 @@
#include "helpwindow.h"
#include "sfcave.h"
-#define CAPTION "SFCave 1.11 by AndyQ"
+#define CAPTION "SFCave 1.12 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
@@ -227,12 +227,22 @@ void SFCave :: setUp()
dir = 1;
thrust = 0;
+ int dist[] = { 100, 60, 40 };
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
+
+ if ( currentCameDifficulty == DIFICULTY_EASY )
+ gateDistance = 100;
+ else if ( currentCameDifficulty == DIFICULTY_EASY )
+ gateDistance = 60;
+ else
+ gateDistance = 40;
+
+ printf( "GD = %d\n", gateDistance );
}
else if ( CURRENT_GAME_TYPE == GATES_GAME )
{
@@ -240,6 +250,8 @@ void SFCave :: setUp()
noThrust = DownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
+ gateDistance = 75;
+ nextGate = nextInt( 50 ) + gateDistance;
}
else
{
@@ -257,8 +269,6 @@ void SFCave :: setUp()
blockWidth = 20;
blockHeight = 70;
gapHeight = initialGateGaps[currentGameDifficulty];
- gateDistance = 75;
- nextGate = nextInt( 50 ) + gateDistance;
for ( int i = 0 ; i < TRAILSIZE ; ++i )
{
@@ -368,7 +378,7 @@ void SFCave :: handleGameSFCave()
}
}
- if ( nrFrames % 100 == 0 )
+ if ( nrFrames % gateDistance == 0 )
addBlock();
if ( checkCollision() )