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authorandyq <andyq>2002-11-16 17:25:06 (UTC)
committer andyq <andyq>2002-11-16 17:25:06 (UTC)
commita2fb2e7a48b4f52f0eb19ab1f6c18f16ae6bfe11 (patch) (side-by-side diff)
treee3be33241e9835ce5eee9e60ef95fcd7ce2a2152 /noncore/games/sfcave
parent5e1846c71ae7d5254961a52862978f155fe764cf (diff)
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Initial release of SFCave for the Zaurus
Diffstat (limited to 'noncore/games/sfcave') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/opie-sfcave.control8
-rw-r--r--noncore/games/sfcave/sfcave.cpp421
-rw-r--r--noncore/games/sfcave/sfcave.h76
-rw-r--r--noncore/games/sfcave/sfcave.pro9
4 files changed, 514 insertions, 0 deletions
diff --git a/noncore/games/sfcave/opie-sfcave.control b/noncore/games/sfcave/opie-sfcave.control
new file mode 100644
index 0000000..c97baad
--- a/dev/null
+++ b/noncore/games/sfcave/opie-sfcave.control
@@ -0,0 +1,8 @@
+Files: bin/sfcavee apps/Games/sfcave.desktop pics/sfcave
+Priority: optional
+Section: opie/games
+Maintainer: Andy Qua <andy.qua@blueyonder.co.uk>
+Architecture: arm
+Version: $QPE_VERSION-$SUB_VERSION
+Depends: opie-base ($QPE_VERSION)
+Description: SFCave for the Zaurus. Fly the dot though the cave avoiding the walls.
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
new file mode 100644
index 0000000..931f393
--- a/dev/null
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -0,0 +1,421 @@
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef QWS
+#include <qpe/qpeapplication.h>
+#else
+#include <qapplication.h>
+#endif
+
+#include "sfcave.h"
+
+#define CAPTION "SFCave 1.6 by AndyQ"
+bool movel;
+
+int main( int argc, char *argv[] )
+{
+ movel = true;
+
+#ifdef QWS
+ QPEApplication a( argc, argv );
+#else
+ QApplication a( argc, argv );
+#endif
+
+ int speed = 3;
+ for ( int i = 0 ; i < argc ; ++i )
+ {
+ if ( strcmp( argv[i], "-s" ) == 0 )
+ {
+ if ( i+1 < argc )
+ speed = atoi( argv[i+1] );
+ }
+ }
+
+ Main app( speed );
+ a.setMainWidget( &app );
+ app.show();
+ app.start();
+ a.exec();
+}
+
+Main :: Main( int spd, QWidget *w, char *name )
+ : QMainWindow( w, name )
+{
+#ifdef QWS
+ showMaximized();
+#else
+ resize( 240, 284 );
+#endif
+
+ sWidth = width();
+ sHeight = height();
+ segSize = sWidth/(MAPSIZE-1)+1;
+
+// printf( "width %d, height %d\n", sWidth, sHeight );
+// printf( "segSize = %d\n", segSize );
+
+ setCaption( CAPTION );
+
+ highestScore = 0;
+ speed = spd; // Change to 2 for PC
+ press = false;
+
+ offscreen = new QPixmap( sWidth, sHeight );
+ offscreen->fill( Qt::black );
+
+ setUp();
+ crashLineLength = -1;
+
+ gameTimer = new QTimer( this, "game timer" );
+ connect( gameTimer, SIGNAL( timeout() ),
+ this, SLOT( run() ) );
+}
+
+Main :: ~Main()
+{
+}
+
+void Main :: start()
+{
+ gameTimer->start( 10 );
+
+}
+
+int Main :: nextInt( int range )
+{
+ return rand() % range;
+}
+
+void Main :: setUp()
+{
+ state = STATE_CRASHED;
+ prevState = STATE_CRASHED;
+
+ score = 0;
+ offset = 0;
+ maxHeight = 50;
+ nrFrames = 0;
+ dir = 1;
+ thrust = 0;
+ crashLineLength = 0;
+
+ user.setRect( 50, sWidth/2, 4, 4 );
+
+ blockWidth = 20;
+ blockHeight = 70;
+
+ for ( int i = 0 ; i < TRAILSIZE ; ++i )
+ {
+ trail[i].setX( -1 );
+ trail[i].setY( 0 );
+ }
+
+ mapTop[0] = (int)(nextInt(50)) + 5;
+ for ( int i = 1 ; i < MAPSIZE ; ++i )
+ setPoint( i );
+
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ blocks[i].setY( -1 );
+}
+
+void Main :: run()
+{
+ //running = true;
+ //setUp();
+ switch ( state )
+ {
+ case STATE_NEWGAME:
+ setUp();
+ draw();
+ state = STATE_RUNNING;
+ break;
+ case STATE_BOSS:
+ drawBoss();
+ break;
+
+ case STATE_CRASHED:
+ draw();
+ break;
+
+ case STATE_RUNNING:
+ {
+ if ( nrFrames % 5 == 0 )
+ score ++;
+ if ( nrFrames % 2 == 0 )
+ handleKeys();
+
+ if ( ++nrFrames % 500 == 0 )
+ {
+ if ( maxHeight < sHeight - 100 )
+ {
+ maxHeight += 10;
+
+ // Reduce block height
+ if ( maxHeight > sHeight - 150 )
+ blockHeight -= 5;
+ }
+ }
+
+ if ( nrFrames % 100 == 0 )
+ addBlock();
+
+ // if ( false )
+ if ( checkCollision() )
+ {
+ if ( score > highestScore )
+ highestScore = score;
+
+ state = STATE_CRASHED;
+ }
+ else
+ {
+ if ( movel )
+ moveLandscape();
+ //movel = false;
+ }
+
+ draw();
+ break;
+ }
+ }
+}
+
+bool Main :: checkCollision()
+{
+ if ( (user.y() + user.width()) >= mapBottom[10] || user.y() <= mapTop[10] )
+ return true;
+
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() != -1 )
+ {
+ if ( blocks[i].intersects( user ) )
+ return true;
+ }
+ }
+ return false;
+}
+
+void Main :: moveLandscape()
+{
+ offset++;
+
+ if ( offset >= segSize )
+ {
+ offset = 0;
+ for ( int i = 0 ; i < MAPSIZE-speed ; ++i )
+ {
+ mapTop[i] = mapTop[i+speed];
+ mapBottom[i] = mapBottom[i+speed];
+ }
+
+ for ( int i = speed ; i > 0 ; --i )
+ setPoint( MAPSIZE-i );
+ }
+
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() != -1 )
+ {
+ blocks[i].moveBy( -speed, 0 );
+ if ( blocks[i].x() + blocks[i].width() < 0 )
+ blocks[i].setY( -1 );
+ }
+ }
+}
+
+void Main :: addBlock()
+{
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ {
+ if ( blocks[i].y() == -1 )
+ {
+ int x = sWidth;
+
+ int y = mapTop[50] + (int)(nextInt(mapBottom[50] - mapTop[50] - blockHeight));
+
+ blocks[i].setRect( x, y, blockWidth, blockHeight );
+// printf( "Added block @ %d %d\n", x, y );
+// printf( "mapTop = %d, mapBottom = %d", mapTop[50], mapBottom[50] );
+
+
+ break;
+ }
+ }
+}
+
+void Main :: setPoint( int point )
+{
+ if ( nextInt(100) >= 80 )
+ dir *= -1;
+
+ mapTop[point] = mapTop[point-1] + (dir * nextInt( 5 ) );
+ if ( mapTop[point] < 0 )
+ {
+ mapTop[point] = 0;
+ dir *= -1;
+ }
+ else if ( mapTop[point] >= maxHeight )
+ {
+ mapTop[point] = maxHeight;
+ dir *= -1;
+ }
+
+ mapBottom[point] = sHeight - (maxHeight - mapBottom[point]);
+ mapBottom[point] = sHeight - (maxHeight - mapTop[point]);
+}
+
+void Main :: drawBoss()
+{
+ offscreen->fill( Qt::black );
+
+ bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
+}
+
+void Main :: draw()
+{
+ //printf( "Paint\n" );
+ offscreen->fill( Qt::black );
+
+ QPainter p( offscreen );
+ p.setPen( Qt::white );
+
+ for ( int i = 0 ; i < MAPSIZE -3; ++i )
+ {
+ p.drawLine( (i*segSize) - (offset*speed), mapTop[i], ((i+1)*segSize)-(offset*speed), mapTop[i+1] );
+ p.drawLine( (i*segSize) - (offset*speed), mapBottom[i], ((i+1)*segSize)-(offset*speed), mapBottom[i+1] );
+ }
+
+ // Draw user
+ p.drawRect( user );
+
+ // Draw trails
+ for ( int i = 0 ; i < TRAILSIZE ; ++i )
+ if ( trail[i].x() >= 0 )
+ p.drawRect( trail[i].x(), trail[i].y(), 2, 2 );
+
+ // Draw blocks
+ for ( int i = 0 ; i < BLOCKSIZE ; ++i )
+ if ( blocks[i].y() != -1 )
+ {
+ p.fillRect( blocks[i], Qt::black );
+ p.drawRect( blocks[i] );
+ }
+
+ // draw score
+ QString s;
+ s.sprintf( "score %06d high score %06d", score, highestScore );
+ p.drawText( 5, 10, s );
+
+
+ if ( state == STATE_CRASHED )
+ {
+ // add next crash line
+
+ if ( crashLineLength != -1 )
+ {
+ for ( int i = 0 ; i < 36 ; ++i )
+ {
+ int x = (int)(user.x() + (crashLineLength+nextInt(10)) * cos( (M_PI/180) * (10.0 * i) ) );
+ int y = (int)(user.y() + (crashLineLength+nextInt(10)) * sin( (M_PI/180) * (10.0 * i) ) ); p.drawLine( user.x(), user.y(), x, y );
+ }
+ }
+
+ if ( crashLineLength >= 15 || crashLineLength == -1 )
+ p.drawText( 70, 140, QString( "Press down to start" ) );
+ else
+ crashLineLength ++;
+ }
+
+ p.end();
+ bitBlt( this, 0, 0, offscreen, 0, 0, sWidth, sHeight, Qt::CopyROP, true );
+ //printf( "endpaint\n" );
+}
+
+void Main :: handleKeys()
+{
+ // Find enpty trail and move others
+ bool done = false;
+ for ( int i = 0 ; i < TRAILSIZE ; ++i )
+ {
+ if ( trail[i].x() < 0 )
+ {
+ if ( !done )
+ {
+ trail[i].setX( user.x() - 5 );
+ trail[i].setY( user.y() );
+ done = true;
+ }
+ }
+ else
+ {
+ trail[i].setX( trail[i].x() - (2) );
+ }
+ }
+
+ if ( speed <= 3 )
+ {
+ if ( press )
+ thrust -= 0.6;
+ else
+ thrust += 0.8;
+
+ if ( thrust > 4.0 )
+ thrust = 4.0;
+ else if ( thrust < -3.5 )
+ thrust = -3.5;
+ }
+ else
+ {
+ if ( press )
+ thrust -= 0.5;
+ else
+ thrust += 0.8;
+
+ if ( thrust > 5.0 )
+ thrust = 5.0;
+ else if ( thrust < -3.5 )
+ thrust = -3.5;
+ }
+ user.moveBy( 0, (int)thrust );
+}
+
+void Main :: keyPressEvent( QKeyEvent *e )
+{
+ switch( e->key() )
+ {
+ case Qt::Key_Up:
+ case Qt::Key_F9:
+ case Qt::Key_Space:
+ press = true;
+ break;
+ default:
+ e->ignore();
+ break;
+ }
+}
+
+void Main :: keyReleaseEvent( QKeyEvent *e )
+{
+ switch( e->key() )
+ {
+ case Qt::Key_Up:
+ case Qt::Key_F9:
+ case Qt::Key_Space:
+ press = false;
+ break;
+ case Qt::Key_R:
+ case Qt::Key_Down:
+ if ( state == STATE_CRASHED && crashLineLength >= 15 || crashLineLength == -1 )
+ {
+ state = STATE_NEWGAME;
+ }
+ else
+ movel = true;
+ default:
+ e->ignore();
+ break;
+ }
+}
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
new file mode 100644
index 0000000..18eeef9
--- a/dev/null
+++ b/noncore/games/sfcave/sfcave.h
@@ -0,0 +1,76 @@
+#include <qmainwindow.h>
+#include <qpainter.h>
+#include <qpixmap.h>
+#include <qpoint.h>
+#include <qrect.h>
+#include <qtimer.h>
+
+
+
+#define MAPSIZE 52
+#define BLOCKSIZE 5
+#define TRAILSIZE 30
+
+#define STATE_BOSS 0
+#define STATE_RUNNING 1
+#define STATE_CRASHED 2
+#define STATE_NEWGAME 3
+
+class Main : public QMainWindow
+{
+Q_OBJECT
+
+public:
+ int sWidth;
+ int sHeight;
+ int segSize;
+
+ int blockWidth;
+ int blockHeight;
+ int state;
+ int prevState;
+ int speed;
+ int crashLineLength;
+
+ QPixmap *offscreen;
+ QTimer *gameTimer;
+
+ int score;
+ int highestScore;
+
+ int mapTop[52];
+ int mapBottom[52];
+ QRect blocks[5];
+ QRect user;
+ QPoint trail[30];
+
+ int offset;
+ int maxHeight;
+ int nrFrames;
+ int dir;
+
+ bool bossMode;
+
+ bool press;
+ double thrust;
+ bool running;
+
+ Main( int speed = 3, QWidget *p = 0, char *name = 0 );
+ ~Main();
+ void start();
+ int nextInt( int range );
+ void setUp();
+ bool checkCollision();
+ void moveLandscape();
+ void addBlock();
+ void setPoint( int point );
+ void drawBoss();
+ void draw();
+ void handleKeys();
+
+ void keyPressEvent( QKeyEvent *e );
+ void keyReleaseEvent( QKeyEvent *e );
+
+private slots:
+ void run();
+};
diff --git a/noncore/games/sfcave/sfcave.pro b/noncore/games/sfcave/sfcave.pro
new file mode 100644
index 0000000..b1c96b6
--- a/dev/null
+++ b/noncore/games/sfcave/sfcave.pro
@@ -0,0 +1,9 @@
+TEMPLATE = app
+CONFIG += qt warn_on release
+DESTDIR = $(OPIEDIR)/bin
+SOURCES = sfcave.cpp
+HEADERS = sfcave.h
+TARGET = sfcave
+INCLUDEPATH += $(OPIEDIR)/include
+DEPENDPATH += $(OPIEDIR)/include
+LIBS += -lqpe