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path: root/core/multimedia/opieplayer/loopcontrol_threaded.cpp
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-rw-r--r--core/multimedia/opieplayer/loopcontrol_threaded.cpp626
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diff --git a/core/multimedia/opieplayer/loopcontrol_threaded.cpp b/core/multimedia/opieplayer/loopcontrol_threaded.cpp
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+++ b/core/multimedia/opieplayer/loopcontrol_threaded.cpp
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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#define _REENTRANT
+
+#include <qpe/qpeapplication.h>
+#include <qimage.h>
+#include <qpainter.h>
+#ifdef Q_WS_QWS
+#include <qpe/qcopenvelope_qws.h>
+#endif
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <time.h>
+#include <unistd.h>
+#include <pthread.h>
+#include "loopcontrol.h"
+#include "audiodevice.h"
+#include "videowidget.h"
+#include "audiowidget.h"
+#include "mediaplayerplugininterface.h"
+#include "mediaplayerstate.h"
+
+
+#if defined(QT_QWS_CUSTOM) || defined(QT_QWS_IPAQ)
+#define USE_REALTIME_AUDIO_THREAD
+#endif
+
+
+extern VideoWidget *videoUI; // now only needed to tell it to play a frame
+extern MediaPlayerState *mediaPlayerState;
+
+
+#define DecodeLoopDebug(x) qDebug x
+//#define DecodeLoopDebug(x)
+
+
+static char *audioBuffer = NULL;
+static AudioDevice *audioDevice = NULL;
+static bool disabledSuspendScreenSaver = FALSE;
+
+
+pthread_t video_tid;
+pthread_attr_t video_attr;
+pthread_t audio_tid;
+pthread_attr_t audio_attr;
+
+
+bool emitPlayFinished = FALSE;
+bool emitChangePos = FALSE;
+
+
+class Mutex {
+public:
+ Mutex() {
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init( &attr );
+ pthread_mutex_init( &mutex, &attr );
+ pthread_mutexattr_destroy( &attr );
+ }
+
+ ~Mutex() {
+ pthread_mutex_destroy( &mutex );
+ }
+
+ void lock() {
+ pthread_mutex_lock( &mutex );
+ }
+
+ void unlock() {
+ pthread_mutex_unlock( &mutex );
+ }
+/*
+ bool locked() {
+ switch ( pthread_mutex_trylock( &mutex ) ) {
+ case EBUSY:
+ return TRUE;
+ case 0:
+ pthread_mutex_unlock( &mutex );
+ default:
+ return FALSE;
+ }
+ }
+*/
+private:
+ pthread_mutex_t mutex;
+};
+
+
+class currentFrameObj {
+public:
+ currentFrameObj() : value( 0 ) { }
+ void set( long f ) {
+ mutex.lock();
+ value = f;
+ mediaPlayerState->curDecoder()->videoSetFrame( f, 0 );
+ mutex.unlock();
+ }
+ long get() {
+ return value;
+ }
+private:
+ long value;
+ Mutex mutex;
+};
+
+
+Mutex *videoMutex;
+Mutex *audioMutex;
+Mutex *globalMutex;
+
+
+clock_t begin;
+
+
+LoopControl::LoopControl( QObject *parent, const char *name )
+ : QObject( parent, name ) {
+ isMuted = FALSE;
+ connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( setMute(bool) ) );
+ timerid = startTimer( 200 );
+ videoMutex = new Mutex;
+ audioMutex = new Mutex;
+ globalMutex = new Mutex;
+ //begin = clock();
+}
+
+
+LoopControl::~LoopControl() {
+ stop();
+ killTimer( timerid );
+}
+
+
+static bool sendingNewPos = FALSE;
+static long prev_frame = 0;
+static int currentSample = 0;
+
+
+void LoopControl::timerEvent( QTimerEvent* ) {
+ // We need to emit playFinished from the main thread, not one of the
+ // decoding threads else we'll have all kinds of yucky things happen (reentrance).
+ // playFinished will eventually call stop() which stops these threads.
+ if ( emitPlayFinished ) {
+ emitPlayFinished = FALSE;
+ mediaPlayerState->setPlaying( FALSE );
+ }
+
+ if ( emitChangePos ) {
+
+ emitChangePos = FALSE;
+
+ if ( hasVideoChannel && hasAudioChannel ) {
+ sendingNewPos = TRUE;
+ mediaPlayerState->setPosition( current_frame );
+ } else if ( hasVideoChannel ) {
+ sendingNewPos = TRUE;
+ mediaPlayerState->setPosition( current_frame );
+ } else if ( hasAudioChannel ) {
+ sendingNewPos = TRUE;
+ mediaPlayerState->setPosition( audioSampleCounter );
+ }
+
+ }
+}
+
+
+
+
+void LoopControl::setPosition( long pos ) {
+ if ( sendingNewPos ) {
+ sendingNewPos = FALSE;
+ return;
+ }
+
+ if ( hasVideoChannel && hasAudioChannel ) {
+ videoMutex->lock();
+ audioMutex->lock();
+qDebug("setting position");
+ playtime.restart();
+ playtime = playtime.addMSecs( -pos * 1000 / framerate );
+ //begin = clock() - (double)pos * CLOCKS_PER_SEC / framerate;
+ current_frame = pos + 1;
+ mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
+ prev_frame = current_frame - 1;
+ currentSample = (int)( current_frame * freq / framerate );
+ mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
+ audioSampleCounter = currentSample - 1;
+ audioMutex->unlock();
+ videoMutex->unlock();
+ } else if ( hasVideoChannel ) {
+ videoMutex->lock();
+ playtime.restart();
+ playtime = playtime.addMSecs( -pos * 1000 / framerate );
+ //begin = clock() - (double)pos * CLOCKS_PER_SEC / framerate;
+ current_frame = pos + 1;
+ mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
+ videoMutex->unlock();
+ prev_frame = current_frame - 1;
+ } else if ( hasAudioChannel ) {
+ audioMutex->lock();
+ playtime.restart();
+ playtime = playtime.addMSecs( -pos * 1000 / freq );
+ //begin = clock() - (double)pos * CLOCKS_PER_SEC / freq;
+ currentSample = pos + 1; // (int)( current_frame * freq / framerate );
+ mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
+ audioSampleCounter = currentSample - 1;
+ audioMutex->unlock();
+ }
+}
+
+
+void *startVideoThread( void *ptr ) {
+ LoopControl *mpegView = (LoopControl *)ptr;
+ mpegView->startVideo();
+ return 0;
+}
+
+void *startAudioThread( void *ptr ) {
+ LoopControl *mpegView = (LoopControl *)ptr;
+ mpegView->startAudio();
+ return 0;
+}
+
+void LoopControl::startVideo() {
+ moreVideo = TRUE;
+
+ while ( moreVideo ) {
+
+ if ( mediaPlayerState->curDecoder() && hasVideoChannel ) {
+
+ if ( hasAudioChannel && !isMuted ) {
+
+ bool done = FALSE;
+
+ do {
+
+
+/*
+ videoMutex->lock();
+ current_frame = int( (double)playtime.elapsed() * (double)framerate / 1000.0 );
+ //current_frame = ( clock() - begin ) * (double)framerate / CLOCKS_PER_SEC;
+
+ // Sync to Audio
+// current_frame = (long)((double)(audioSampleCounter - 1000) * framerate / (double)freq);
+
+ long mSecsToNextFrame = 0;
+
+ if ( current_frame == prev_frame ) {
+ int nf = current_frame + 1;
+ if ( nf > 0 && nf != total_video_frames )
+ // mSecsToNextFrame = long(double(nf * CLOCKS_PER_SEC) / framerate) - ( clock() - begin );
+ mSecsToNextFrame = long(double(nf * 1000) / framerate) - ( playtime.elapsed() );
+ }
+ videoMutex->unlock();
+
+ if ( mSecsToNextFrame ) {
+ usleep( mSecsToNextFrame ); // wait a bit
+
+ videoMutex->lock();
+ // This should now be the next frame
+ current_frame = int( (double)playtime.elapsed() * (double)framerate / 1000.0 );
+ //current_frame = ( clock() - begin ) * (double)framerate / CLOCKS_PER_SEC;
+ videoMutex->unlock();
+ }
+
+ videoMutex->lock();
+ done = current_frame >= prev_frame;
+ videoMutex->unlock();
+*/
+ videoMutex->lock();
+ current_frame = int( (double)playtime.elapsed() * (double)framerate / 1000.0 );
+ done = current_frame >= prev_frame;
+ videoMutex->unlock();
+ if ( !done )
+ usleep( 1000 ); // wait a bit
+
+ } while ( !done );
+
+// qDebug("elapsed: %i %i (%f)", int( playtime.elapsed() ), current_frame, framerate );
+
+ } else {
+ videoMutex->lock();
+ current_frame++;
+ videoMutex->unlock();
+ }
+
+ videoMutex->lock();
+ bool check = current_frame && current_frame > prev_frame;
+ videoMutex->unlock();
+
+ if ( check ) {
+ videoMutex->lock();
+ if ( current_frame > prev_frame + 1 ) {
+ qDebug("skipped a frame");
+ mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
+ }
+ prev_frame = current_frame;
+ if ( moreVideo = videoUI->playVideo() )
+ emitChangePos = TRUE;
+ videoMutex->unlock();
+ }
+
+ } else
+ moreVideo = FALSE;
+
+ }
+
+ if ( !moreVideo && !moreAudio )
+ emitPlayFinished = TRUE;
+
+ pthread_exit(NULL);
+}
+
+void LoopControl::startAudio() {
+ moreAudio = TRUE;
+
+ while ( moreAudio ) {
+
+ if ( !isMuted && mediaPlayerState->curDecoder() && hasAudioChannel ) {
+
+ audioMutex->lock();
+ currentSample = mediaPlayerState->curDecoder()->audioGetSample( stream );
+
+ if ( currentSample == 0 )
+ currentSample = audioSampleCounter + 1;
+
+ if ( currentSample != audioSampleCounter + 1 )
+ qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
+ audioMutex->unlock();
+
+/*
+ int sampleWeShouldBeAt = int( playtime.elapsed() ) * freq / 1000;
+
+ if ( sampleWeShouldBeAt - currentSample > 20000 ) {
+ mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
+ currentSample = sampleWeShouldBeAt;
+ }
+*/
+ long samplesRead = 0;
+
+ const long samples = 1024;
+
+ moreAudio = !mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, samples, samplesRead, stream );
+
+ audioMutex->lock();
+ long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
+ //long sampleWeShouldBeAt = long( clock() - begin ) * (double) freq / CLOCKS_PER_SEC;
+ long sampleWaitTime = currentSample - sampleWeShouldBeAt;
+ audioMutex->unlock();
+
+ if ( sampleWaitTime >= 0 && sampleWaitTime <= 2000 ) {
+ //qDebug("sampleWaitTime: %i", sampleWaitTime);
+ usleep( ( sampleWaitTime * 1000000 ) / ( freq ) );
+ } else {
+ audioMutex->lock();
+ if ( sampleWaitTime <= -2000 ) {
+ qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
+ mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
+ currentSample = sampleWeShouldBeAt;
+ }
+ audioMutex->unlock();
+ }
+
+ audioDevice->write( audioBuffer, samplesRead * 2 * channels );
+
+ audioMutex->lock();
+// audioSampleCounter += samplesRead;
+ audioSampleCounter = currentSample + samplesRead - 1;
+ audioMutex->unlock();
+
+ if ( !hasVideoChannel )
+ emitChangePos = TRUE;
+
+ //qDebug("currentSample: %i audioSampleCounter: %i total_audio_samples: %i", currentSample, audioSampleCounter, total_audio_samples);
+// qDebug("current: %i counter: %i total: %i", currentSample, audioSampleCounter, (int)total_audio_samples);
+ moreAudio = audioSampleCounter <= total_audio_samples;
+
+ } else {
+
+ if ( mediaPlayerState->curDecoder() && hasAudioChannel )
+ usleep( 100000 ); // Check every 1/10 sec to see if mute is off
+ else
+ moreAudio = FALSE;
+
+ }
+ }
+
+ qDebug( "End of file" );
+
+ if ( !moreVideo && !moreAudio )
+ emitPlayFinished = TRUE;
+
+ pthread_exit(NULL);
+}
+
+void LoopControl::killTimers() {
+ if ( hasVideoChannel ) {
+ if ( pthread_self() != video_tid ) {
+ if ( pthread_cancel(video_tid) == 0 ) {
+ void *thread_result = 0;
+ if ( pthread_join(video_tid,&thread_result) != 0 )
+ qDebug("thread join error 1");
+ pthread_attr_destroy(&video_attr);
+ }
+ }
+ }
+ if ( hasAudioChannel ) {
+ if ( pthread_self() != audio_tid ) {
+ if ( pthread_cancel(audio_tid) == 0 ) {
+ void *thread_result = 0;
+ if ( pthread_join(audio_tid,&thread_result) != 0 )
+ qDebug("thread join error 2");
+ pthread_attr_destroy(&audio_attr);
+ }
+ }
+ }
+}
+
+void LoopControl::startTimers() {
+ moreVideo = FALSE;
+ moreAudio = FALSE;
+
+ if ( hasVideoChannel ) {
+ moreVideo = TRUE;
+ pthread_attr_init(&video_attr);
+ pthread_create(&video_tid, &video_attr, (void * (*)(void *))startVideoThread, this);
+ }
+
+ if ( hasAudioChannel ) {
+ moreAudio = TRUE;
+ pthread_attr_init(&audio_attr);
+#ifdef USE_REALTIME_AUDIO_THREAD
+ pthread_attr_setschedpolicy(&audio_attr,SCHED_RR); // Real-time round robin
+ //qDebug("min: %i, max: %i", sched_get_priority_min( SCHED_RR ), sched_get_priority_max( SCHED_RR ) );
+ sched_param params;
+ params.sched_priority = 50;
+ pthread_attr_setschedparam(&audio_attr,&params);
+#endif
+ pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
+ }
+}
+
+
+
+
+void LoopControl::setPaused( bool pause ) {
+ static int whenPaused = 0;
+
+ if ( !mediaPlayerState->curDecoder() || !mediaPlayerState->curDecoder()->isOpen() )
+ return;
+
+ if ( pause ) {
+ // Remember where we are
+ whenPaused = playtime.elapsed();
+ killTimers();
+ } else {
+ // Just like we never stopped
+ playtime.restart();
+ playtime = playtime.addMSecs( -whenPaused );
+ whenPaused = 0;
+ startTimers();
+ }
+}
+
+
+void LoopControl::stop( bool willPlayAgainShortly ) {
+
+#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
+ if ( !willPlayAgainShortly && disabledSuspendScreenSaver ) {
+ disabledSuspendScreenSaver = FALSE;
+ // Re-enable the suspend mode
+ QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable;
+ }
+#endif
+
+ if ( mediaPlayerState->curDecoder() && mediaPlayerState->curDecoder()->isOpen() ) {
+
+ killTimers();
+
+ mediaPlayerState->curDecoder()->close();
+
+ if ( audioDevice ) {
+ delete audioDevice;
+ delete audioBuffer;
+ audioDevice = 0;
+ audioBuffer = 0;
+ }
+
+ }
+}
+
+
+bool LoopControl::init( const QString& filename ) {
+ stop();
+ fileName = filename;
+ stream = 0; // only play stream 0 for now
+ current_frame = total_video_frames = total_audio_samples = 0;
+
+ qDebug( "Using the %s decoder", mediaPlayerState->curDecoder()->pluginName() );
+
+ // ### Hack to use libmpeg3plugin to get the number of audio samples if we are using the libmad plugin
+ if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
+ if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename ) ) {
+ total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
+ mediaPlayerState->libMpeg3Decoder()->close();
+ }
+ }
+
+ if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) )
+ return FALSE;
+
+ hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
+ hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
+
+ if ( hasAudioChannel ) {
+ int astream = 0;
+
+ channels = mediaPlayerState->curDecoder()->audioChannels( astream );
+ DecodeLoopDebug(( "channels = %d\n", channels ));
+
+ if ( !total_audio_samples )
+ total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
+
+ mediaPlayerState->setLength( total_audio_samples );
+
+ freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
+ DecodeLoopDebug(( "frequency = %d\n", freq ));
+
+ audioSampleCounter = 0;
+
+ static const int bytes_per_sample = 2; //16 bit
+
+ audioDevice = new AudioDevice( freq, channels, bytes_per_sample );
+ audioBuffer = new char[ audioDevice->bufferSize() ];
+ channels = audioDevice->channels();
+
+ //### must check which frequency is actually used.
+ static const int size = 1;
+ short int buf[size];
+ long samplesRead = 0;
+ mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
+ }
+
+ if ( hasVideoChannel ) {
+ total_video_frames = mediaPlayerState->curDecoder()->videoFrames( stream );
+
+ mediaPlayerState->setLength( total_video_frames );
+
+ framerate = mediaPlayerState->curDecoder()->videoFrameRate( stream );
+ DecodeLoopDebug(( "Frame rate %g total %ld", framerate, total_video_frames ));
+
+ if ( framerate <= 1.0 ) {
+ DecodeLoopDebug(( "Crazy frame rate, resetting to sensible" ));
+ framerate = 25;
+ }
+
+ if ( total_video_frames == 1 ) {
+ DecodeLoopDebug(( "Cannot seek to frame" ));
+ }
+
+ }
+
+ videoMutex->lock();
+ current_frame = 0;
+ prev_frame = -1;
+ videoMutex->unlock();
+
+ connect( mediaPlayerState, SIGNAL( positionChanged( long ) ), this, SLOT( setPosition( long ) ) );
+ connect( mediaPlayerState, SIGNAL( pausedToggled( bool ) ), this, SLOT( setPaused( bool ) ) );
+
+ //setBackgroundColor( black );
+ return TRUE;
+}
+
+
+void LoopControl::play() {
+
+#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
+ if ( !disabledSuspendScreenSaver ) {
+ disabledSuspendScreenSaver = TRUE;
+ // Stop the screen from blanking and power saving state
+ QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )
+ << ( hasVideoChannel ? QPEApplication::Disable : QPEApplication::DisableSuspend );
+ }
+#endif
+
+ //begin = clock();
+ playtime.start();
+ startTimers();
+ //updateGeometry();
+}
+
+
+void LoopControl::setMute( bool on ) {
+ if ( isMuted != on ) {
+ isMuted = on;
+ if ( isMuted ) {
+ } else {
+ int frame = current_frame; // mediaPlayerState->curDecoder()->videoGetFrame( stream );
+ playtime.restart();
+ playtime = playtime.addMSecs( -frame * 1000 / framerate );
+ //begin = clock() - (double)frame * CLOCKS_PER_SEC / framerate;
+ mediaPlayerState->curDecoder()->audioSetSample( frame*freq/framerate, stream );
+ }
+ }
+}
+
+