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1 | /*! \class InputMethodInterface inputmethodinterface.h | ||
2 | \brief The InputMethodInterface class provides an interface for Qtopia | ||
3 | input methods. | ||
4 | |||
5 | Input methods must supply a QWidget that will be shown above the task bar | ||
6 | and emit a signal when a key is pressed: | ||
7 | |||
8 | Input methods may be added to Qtopia via plugins. In order to write an | ||
9 | input method plugin you must create an interface to your input method by | ||
10 | deriving from the InputMethodInterface class and implementing the pure | ||
11 | virtual functions. | ||
12 | |||
13 | See also: <a href=inputmethods.html>Input Method Tutorial</a> | ||
14 | */ | ||
15 | |||
16 | |||
17 | /*! \fn QWidget *InputMethodInterface::inputMethod( QWidget *parent, Qt::WFlags f ) | ||
18 | |||
19 | The inputMethod() function returns the input method widget. This | ||
20 | widget will be display just above the task bar when the user needs to input | ||
21 | text. You should always return the same widget if this function is called | ||
22 | multiple times. | ||
23 | */ | ||
24 | |||
25 | /*! \fn void InputMethodInterface::resetState() | ||
26 | |||
27 | The resetState() function should return the input method to its default | ||
28 | state. | ||
29 | */ | ||
30 | |||
31 | /*! \fn QString InputMethodInterface::name() | ||
32 | |||
33 | The name() function returns the name of the input method. This will | ||
34 | be displayed in the popup list of available input methods. | ||
35 | */ | ||
36 | |||
37 | /*! \fn QPixmap *InputMethodInterface::icon() | ||
38 | |||
39 | The icon() function returns the icon for the input method. This will | ||
40 | be displayed in the taskbar when the input method is selected. | ||
41 | */ | ||
42 | |||
43 | |||
44 | /*! \fn void InputMethodInterface::onKeyPress( QObject *receiver, const char *slot ) | ||
45 | |||
46 | The onKeyPress() function must connect the supplied slot to the signal | ||
47 | that is emitted when a key press is generated. | ||
48 | */ | ||
49 | |||