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-rw-r--r--inputmethods/dasher/DasherView.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/inputmethods/dasher/DasherView.cpp b/inputmethods/dasher/DasherView.cpp
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+++ b/inputmethods/dasher/DasherView.cpp
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+// DasherView.cpp
+//
+/////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (c) 2001-2002 David Ward
+//
+/////////////////////////////////////////////////////////////////////////////
+
+#include "DasherView.h"
+using namespace Dasher;
+
+
+CDasherView::CDasherView(CDasherScreen* DasherScreen, CDasherModel& DasherModel, Opts::ScreenOrientations Orientation)
+ : m_Screen(DasherScreen), m_DasherModel(DasherModel), ScreenOrientation(Orientation), ColourMode(false)
+{
+// XYScale = (double)m_Screen->GetHeight() / m_Screen->GetWidth();
+}
+
+
+void CDasherView::ChangeOrientation(Dasher::Opts::ScreenOrientations Orientation)
+{
+ ScreenOrientation = Orientation;
+ Render();
+}
+
+
+void CDasherView::FlushAt(int mousex,int mousey)
+{
+ m_DasherModel.Flush(0,0);
+}
+
+int CDasherView::RecursiveRender(CDasherNode* Render, myint y1,myint y2,int mostleft, bool text)
+{
+ symbol CurChar = Render->Symbol();
+ int Color;
+
+ if (ColourMode==true) {
+ Color = Render->Colour();
+ } else {
+ Color = Render->Phase()%3;
+ }
+
+ if (RenderNode(Render->Symbol(), Color, Render->Cscheme(), y1, y2, mostleft, Render->m_bForce, text))
+ RenderGroups(Render, y1, y2, text);
+ else
+ Render->Kill();
+
+ CDasherNode** const Children=Render->Children();
+ if (!Children)
+ return 0;
+ int norm=DasherModel().Normalization();
+ for (unsigned int i=1; i<Render->Chars(); i++) {
+ if (Children[i]->Alive()) {
+ myint Range=y2-y1;
+ myint newy1=y1+(Range*Children[i]->Lbnd())/norm;
+ myint newy2=y1+(Range*Children[i]->Hbnd())/norm;
+ RecursiveRender(Children[i], newy1, newy2, mostleft, text);
+ }
+ }
+ return 1;
+
+
+}
+
+
+void CDasherView::RenderGroups(CDasherNode* Render, myint y1, myint y2, bool text)
+{
+ CDasherNode** Children = Render->Children();
+ if (!Children)
+ return;
+ int current=0;
+ int lower=0;
+ int upper=0;
+ myint range=y2-y1;
+ for (unsigned int i=1; i<Render->Chars(); i++) {
+ int g=Children[i]->Group();
+ if (g!=current) {
+ lower=upper;
+ upper=i;
+
+ if (current!=0) {
+ myint lbnd=Children[lower]->Lbnd();
+ myint hbnd=Children[upper]->Lbnd();
+ myint newy1=y1+(range*lbnd)/m_DasherModel.Normalization();
+ myint newy2=y1+(range*hbnd)/m_DasherModel.Normalization();
+ int mostleft;
+ bool force;
+ RenderNode(0,current-1,Opts::Groups,newy1,newy2,mostleft,force,text);
+ }
+ current=g;
+ }
+ }
+}