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path: root/noncore/games/sfcave-sdl/sfcave-sdl.pro
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Diffstat (limited to 'noncore/games/sfcave-sdl/sfcave-sdl.pro') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave-sdl/sfcave-sdl.pro108
1 files changed, 54 insertions, 54 deletions
diff --git a/noncore/games/sfcave-sdl/sfcave-sdl.pro b/noncore/games/sfcave-sdl/sfcave-sdl.pro
index a4eb918..a02eeb3 100644
--- a/noncore/games/sfcave-sdl/sfcave-sdl.pro
+++ b/noncore/games/sfcave-sdl/sfcave-sdl.pro
@@ -1,55 +1,55 @@
-TEMPLATE = app
-CONFIG += qt warn_on release
-DESTDIR = $(OPIEDIR)/bin
-TARGET = sfcave-sdl
-
-DEFINES = _REENTRANT main=SDL_main
-
-INCLUDEPATH += $(OPIEDIR)/include
-INCLUDEPATH += $(OPIEDIR)/include/SDL
-DEPENDPATH += $(OPIEDIR)/include
-
-LIBS += -lqpe -L${SDLDIR}/lib -lSDL -lSDLmain -lSDL_gfx -lSDL_image -lSDL_mixer -lstdc++
-
-SOURCES = animatedimage.cpp \
- bfont.cpp \
- font.cpp \
- game.cpp \
- menu.cpp \
- help.cpp \
- player.cpp \
- random.cpp \
- sfcave.cpp \
- sfcave_game.cpp \
- gates_game.cpp \
- fly_game.cpp \
- flyterrain.cpp \
- sound.cpp \
- terrain.cpp \
- settings.cpp \
- starfield.cpp \
- util.cpp
-
-HEADERS = animatedimage.h \
- bfont.h \
- constants.h \
- font.h \
- game.h \
- menu.h \
- player.h \
- random.h \
- rect.h \
- sfcave.h \
- help.h \
- sfcave_game.h \
- gates_game.h \
- fly_game.h \
- flyterrain.h \
- sound.h \
- terrain.h \
- stringtokenizer.h \
- settings.h \
- starfield.h \
- util.h
-
+TEMPLATE = app
+CONFIG += qt warn_on release
+DESTDIR = $(OPIEDIR)/bin
+TARGET = sfcave-sdl
+
+DEFINES = _REENTRANT main=SDL_main
+
+INCLUDEPATH += $(OPIEDIR)/include
+INCLUDEPATH += $(OPIEDIR)/include/SDL
+DEPENDPATH += $(OPIEDIR)/include
+
+LIBS += -lqpe -L${SDLDIR}/lib -lSDL -lSDLmain -lSDL_gfx -lSDL_image -lSDL_mixer -lstdc++
+
+SOURCES = animatedimage.cpp \
+ bfont.cpp \
+ font.cpp \
+ game.cpp \
+ menu.cpp \
+ help.cpp \
+ player.cpp \
+ random.cpp \
+ sfcave.cpp \
+ sfcave_game.cpp \
+ gates_game.cpp \
+ fly_game.cpp \
+ flyterrain.cpp \
+ sound.cpp \
+ terrain.cpp \
+ settings.cpp \
+ starfield.cpp \
+ util.cpp
+
+HEADERS = animatedimage.h \
+ bfont.h \
+ constants.h \
+ font.h \
+ game.h \
+ menu.h \
+ player.h \
+ random.h \
+ rect.h \
+ sfcave.h \
+ help.h \
+ sfcave_game.h \
+ gates_game.h \
+ fly_game.h \
+ flyterrain.h \
+ sound.h \
+ terrain.h \
+ stringtokenizer.h \
+ settings.h \
+ starfield.h \
+ util.h
+
include ( $(OPIEDIR)/include.pro ) \ No newline at end of file