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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+#ifndef CANVAS_CARD_H
+#define CANVAS_CARD_H
+
+
+#include <qpainter.h>
+#include <qbitmap.h>
+#include <qpixmap.h>
+#include <qpoint.h>
+#include <qcanvas.h>
+#include "cardgame.h"
+
+
+// ### Just made the number up, is that what you do???
+static const int canvasCardId = 2434321;
+
+
+class CanvasCard : public Card, public QCanvasRectangle
+{
+public:
+ CanvasCard( eValue v, eSuit s, bool f, QCanvas *canvas );
+ virtual ~CanvasCard() { canvas()->removeItem(this); }
+
+ int rtti () const { return canvasCardId; }
+ void move(QPoint p) { QCanvasItem::move( p.x(), p.y() ); }
+ void move(int x, int y) { QCanvasItem::move( x, y ); }
+ void animatedMove(int x, int y, int steps = 10);
+ void animatedMove() { animatedMove(savedX, savedY); }
+ void savePos(void) { savedX = (int)x(); savedY = (int)y(); }
+ void moveToPile(int p) { Q_UNUSED(p); }
+ void setCardBack(int b);
+
+ /*virtual*/ void flipTo(int x, int y, int steps = 8);
+ /*virtual*/ void setPos( int x, int y, int z ) { setX( x ); setY( y ); setZ( z ); }
+ /*virtual*/ void showCard(void) { show(); }
+ /*virtual*/ void redraw(void) { hide(); show(); }
+ /*virtual*/ void draw(QPainter &p);
+
+ void advance(int stage);
+
+protected:
+ /*virtual*/ void flip(void) { redraw(); }
+
+private:
+ int destX, destY;
+ int animSteps;
+ int flipSteps;
+ bool flipping;
+ int savedX, savedY;
+ int cardBack;
+ int oldCardBack;
+ double scaleX, scaleY;
+ int xOff, yOff;
+ static QPixmap *cardsFaces;
+ static QPixmap *cardsBacks;
+ static QBitmap *cardsChars;
+ static QBitmap *cardsSuits;
+ static QBitmap *cardsCharsUpsideDown;
+ static QBitmap *cardsSuitsUpsideDown;
+};
+
+
+#endif
+