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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+#ifndef CANVAS_CARD_GAME_H
+#define CANVAS_CARD_GAME_H
+
+#include "cardgame.h"
+#include "canvasshapes.h"
+#include "canvascard.h"
+
+#include <qpe/resource.h>
+#include <qpe/config.h>
+
+#include <qmainwindow.h>
+#include <qpe/qpemenubar.h>
+#include <qpainter.h>
+
+#include <stdlib.h>
+#include <time.h>
+
+
+class CanvasCardPile;
+
+
+class CanvasCardGame : public QCanvasView, public CardGame
+{
+public:
+ CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, const char *name = 0, WFlags f = 0) :
+ QCanvasView( &c, parent, name, f ),
+ moved(FALSE),
+ moving(NULL),
+ alphaCardPile( NULL ),
+ cardXOff(0), cardYOff(0),
+ snapOn(snap),
+ numberToDraw(1) { }
+
+ virtual ~CanvasCardGame();
+
+ virtual Card *newCard( eValue v, eSuit s, bool f ) {
+ return new CanvasCard( v, s, f, canvas() );
+ }
+
+ virtual void readConfig( Config& cfg ) { Q_UNUSED( cfg ); }
+ virtual void writeConfig( Config& cfg ) { Q_UNUSED( cfg ); }
+
+ virtual void gameWon();
+ virtual bool haveWeWon() { return FALSE; }
+
+ virtual bool mousePressCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); return FALSE; }
+ virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
+
+ void cancelMoving() { moving = NULL; }
+ void toggleSnap() { snapOn = (snapOn == TRUE) ? FALSE : TRUE; }
+ void toggleCardsDrawn() { numberToDraw = (numberToDraw == 1) ? 3 : 1; }
+ int cardsDrawn() { return numberToDraw; }
+ void setNumberToDraw(int numToDraw) { this->numberToDraw = numToDraw; }
+
+ void readPile( Config& cfg, CardPile *pile, QString name, int& highestZ );
+
+protected:
+ void contentsMousePressEvent(QMouseEvent *e);
+ void contentsMouseReleaseEvent(QMouseEvent *e);
+ void contentsMouseMoveEvent(QMouseEvent *e);
+
+protected:
+ // Mouse event state variables
+ bool moved;
+ CanvasCard *moving;
+ CanvasCardPile *alphaCardPile;
+ int cardXOff, cardYOff;
+
+private:
+ bool snapOn;
+ int numberToDraw;
+};
+
+
+#endif
+