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path: root/noncore/games/solitaire/harpcardgame.cpp
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diff --git a/noncore/games/solitaire/harpcardgame.cpp b/noncore/games/solitaire/harpcardgame.cpp
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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**
+** Modified by C.A.Mader 2002
+**
+**********************************************************************/
+#include <qgfx_qws.h>
+#include "harpcardgame.h"
+
+
+extern int highestZ;
+
+
+HarpCardGame::HarpCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent, 2) // Use 2 Decks
+{
+ highestZ = 0;
+
+ for (int i = 0; i < 8; i++) {
+ discardPiles[i] = new HarpDiscardPile( 27 + i * 26, 10, canvas() );
+ addCardPile(discardPiles[i]);
+ }
+ for (int i = 0; i < 8; i++) {
+ workingPiles[i] = new HarpWorkingPile( 27 + i * 26, 50, canvas() );
+ addCardPile(workingPiles[i]);
+ }
+ faceDownDealingPile = new HarpFaceDownDeck( 2, 10, canvas() );
+}
+
+
+void HarpCardGame::deal(void)
+{
+ highestZ = 1;
+ int t = 0;
+
+ beginDealing();
+
+ for (int i = 0; i < 8; i++) {
+ for (int k = 0; k < i+1; k++, t++) {
+ Card *card = cards[t];
+ workingPiles[i]->addCardToTop(card);
+ card->setCardPile( workingPiles[i] );
+ card->setPos( 0, 0, highestZ );
+ card->setFace(k==i);
+ card->move( workingPiles[i]->getCardPos( card ) );
+ card->showCard();
+ highestZ++;
+ }
+ }
+
+ for ( ; t < getNumberOfCards(); t++) {
+ Card *card = cards[t];
+ faceDownDealingPile->addCardToTop(card);
+ card->setCardPile( faceDownDealingPile );
+ QPoint p = faceDownDealingPile->getCardPos( card );
+ card->setPos( p.x(), p.y(), highestZ );
+ card->showCard();
+ highestZ++;
+ }
+
+ endDealing();
+}
+
+
+void HarpCardGame::readConfig( Config& cfg )
+{
+ cfg.setGroup("GameState");
+
+ // Create Cards, but don't shuffle or deal them yet
+ createDeck();
+
+ // Move the cards to their piles (deal them to their previous places)
+ beginDealing();
+
+ highestZ = 1;
+
+ for (int i = 0; i < 8; i++) {
+ QString pile;
+ pile.sprintf( "HarpDiscardPile%i", i );
+ readPile( cfg, discardPiles[i], pile, highestZ );
+ }
+
+ for (int i = 0; i < 8; i++) {
+ QString pile;
+ pile.sprintf( "HarpWorkingPile%i", i );
+ readPile( cfg, workingPiles[i], pile, highestZ );
+ }
+
+ readPile( cfg, faceDownDealingPile, "HarpFaceDownDealingPile", highestZ );
+
+ highestZ++;
+
+ endDealing();
+}
+
+
+void HarpCardGame::writeConfig( Config& cfg )
+{
+ cfg.setGroup("GameState");
+ for ( int i = 0; i < 8; i++ ) {
+ QString pile;
+ pile.sprintf( "HarpDiscardPile%i", i );
+ discardPiles[i]->writeConfig( cfg, pile );
+ }
+ for ( int i = 0; i < 8; i++ ) {
+ QString pile;
+ pile.sprintf( "HarpWorkingPile%i", i );
+ workingPiles[i]->writeConfig( cfg, pile );
+ }
+ faceDownDealingPile->writeConfig( cfg, "HarpFaceDownDealingPile" );
+}
+
+
+bool HarpCardGame::mousePressCard( Card *card, QPoint p )
+{
+ Q_UNUSED(p);
+
+ CanvasCard *item = (CanvasCard *)card;
+ if (item->isFacing() != TRUE) {
+ // From facedown stack
+ if ((item->x() == 2) && ((int)item->y() == 10)) { // Deal a row of 8 cards
+ // Move 8 cards, one to each workingPile
+ beginDealing();
+ for (int i=0; i<8 && faceDownDealingPile->cardOnTop(); i++) {
+ CanvasCard *card = (CanvasCard *)faceDownDealingPile->cardOnTop();
+ card->setZ(highestZ);
+ highestZ++;
+ faceDownDealingPile->removeCard(card);
+ workingPiles[i]->addCardToTop(card);
+ card->setCardPile( workingPiles[i] );
+ card->setFace(FALSE);
+ QPoint p = workingPiles[i]->getCardPos(card);
+ card->flipTo( p.x(), p.y() );
+ }
+ endDealing();
+ }
+ moving = NULL;
+ moved = FALSE;
+
+ return TRUE;
+ } else if ( !card->getCardPile()->isAllowedToBeMoved(card) ) { // Don't allow unclean columns to be moved
+ moving = NULL;
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+
+void HarpCardGame::mousePress(QPoint p)
+{
+ Q_UNUSED(p);
+}
+
+