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/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "shutdownimpl.h"
#include <qpe/global.h>
#include <qtimer.h>
#include <qprogressbar.h>
#include <qpushbutton.h>
#include <qbuttongroup.h>
#include <qlabel.h>
#include <stdio.h>
ShutdownImpl::ShutdownImpl( QWidget* parent, const char *name, WFlags fl )
: Shutdown( parent, name, fl )
{
timer = new QTimer( this );
connect( timer, SIGNAL(timeout()), this, SLOT(timeout()) );
connect( ButtonGroup1, SIGNAL(clicked(int)), this, SLOT(buttonClicked(int)) );
connect( cancel, SIGNAL(clicked()), this, SLOT(cancelClicked()) );
progressBar->hide();
Global::hideInputMethod();
#ifdef QT_QWS_CUSTOM
QPushButton *sb = Shutdown::shutdown;
sb->hide();
#endif
}
void ShutdownImpl::buttonClicked( int b )
{
progress = 0;
switch ( b ) {
case 1:
operation = ShutdownSystem;
break;
case 2:
operation = RebootSystem;
break;
case 3:
operation = RestartDesktop;
break;
case 4:
operation = TerminateDesktop;
break;
}
info->hide();
progressBar->show();
timer->start( 300 );
timeout();
}
void ShutdownImpl::cancelClicked()
{
progressBar->hide();
info->show();
if ( timer->isActive() )
timer->stop();
else
close();
}
void ShutdownImpl::timeout()
{
if ( (progress+=2) > progressBar->totalSteps() ) {
progressBar->hide();
timer->stop();
emit shutdown( operation );
} else {
progressBar->setProgress( progress );
}
}
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