blob: c9ad85e167549bfd071c30d3fc51531e0b57cb97 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
<!DOCTYPE TS><TS>
<context>
<name>HelpWindow</name>
<message>
<source>Help for SFCave</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<source><qt><h1>SFCave Help</h1><p> SFCave is a flying game for the Zaurus.<br><br> The aim is to stay alive for as long as possible and get the highest score you can.<br><br>There are three game types currently - SFCave, Gates, and Fly.<br><b>SFCave</b> is a remake of the classic SFCave game - fly through the cavern avoiding all the blocks that just happen to be hanging in midair<br><br><b>Gates</b> is similar to SFCave but instead you must fly through the without crashing.<br><br><b>Fly</b> is somewhat different to SFCave and above. Instead, you have are flying in the open air above a scrolling landscape, and the aim is to hug the ground - the closer to the land you fly the more points scored.<br><br><br>Basic instruction - Press <b>Up</B> or <b>Down</b> on the circle pad to start a new game, press the middle of the pad to apply thrust (makes you go up), and release the pad to remove thrust and drop down.<br><br>Also, if playing the Fly game, you can press z to toggle the display of the scoring zones. This will display 4 red lines at varying heights above the landscape - if your ship falls into this zone, point are scored. The closer to the landscape you get the more points you get.<br><br>In addition, SFCave has replays - save and load too so you can show off to all your friends (or vice versa). Currently, this is in its infancy but will improve.<br>To use, once you have crashed, press 'r' to replay the last game.<br>To save the replay press 's'.<br>To load a saved replay press 'l' (after you've crashed at least once).<br><br>Replays are currently saved to your home directory in a file called sfcave.replay.This file can be copied and given to others as long as it it put in their home directory.<br><br>Have lots of fun.<br>Andy</p></qt></source>
<translation type="unfinished"></translation>
</message>
</context>
</TS>
|