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/* This file is part of the OPIE libraries
Copyright (C) 2003 Maximilian Reiss (harlekin@handhelds.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#include <qlabel.h>
#include <qlayout.h>
#include <qtimer.h>
#include <qpe/qpeapplication.h>
#include <qpainter.h>
#include "owait.h"
#include <qpe/resource.h>
static int frame = 0;
OWait::OWait(QWidget *parent, const char* msg, bool dispIcon )
:QDialog(parent, QObject::tr("Wait"), TRUE,WStyle_Customize) {
QHBoxLayout *hbox = new QHBoxLayout( this );
m_lb = new QLabel( this );
m_lb->setBackgroundMode ( NoBackground );
hbox->addWidget( m_lb );
hbox->activate();
m_pix = Resource::loadPixmap( "BigBusy" );
resize( 48, 48 );
m_timerLength = 10;
m_waitTimer = new QTimer( this );
connect( m_waitTimer, SIGNAL( timeout() ), this, SLOT( hide() ) );
}
void OWait::timerEvent( QTimerEvent * ) {
frame = (++frame) % 4;
repaint();
}
void OWait::paintEvent( QPaintEvent * ) {
QPainter p( m_lb );
p.drawPixmap( 0, 0, m_pix, 48 * frame, 0, 48, 48 );
}
void OWait::show() {
move( ( ( qApp->desktop()->width() ) / 2 ) - 24, ( ( qApp->desktop()->height() ) / 2 ) - 24 );
startTimer( 300 );
m_waitTimer->start( m_timerLength * 1000, true );
QDialog::show();
}
void OWait::hide() {
killTimers();
m_waitTimer->stop();
frame = 0;
QDialog::hide();
}
void OWait::setTimerLength( int length ) {
m_timerLength = length;
}
OWait::~OWait() {
}
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