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/**********************************************************************
** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <unistd.h>
#include <stdio.h>
#include <signal.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/soundcard.h>
#include <qpe/resource.h>
#include <qsound.h>
#include <qpe/sound.h>
#include <qmessagebox.h>
#ifndef QT_NO_SOUND
#define CUSTOM_SOUND_ALARM \
{ \
int fd; \
int vol; \
bool vol_reset = false; \
\
if ((( fd = open ( "/dev/sound/mixer", O_RDWR )) >= 0 ) || \
(( fd = open ( "/dev/mixer", O_RDWR )) >= 0 )) { \
\
if ( ioctl ( fd, MIXER_READ( 0 ), &vol ) >= 0 ) { \
Config cfg ( "qpe" ); \
cfg. setGroup ( "Volume" ); \
\
int volalarm = cfg. readNumEntry ( "AlarmPercent", 50 ); \
if ( volalarm < 0 ) \
volalarm = 0; \
else if ( volalarm > 100 ) \
volalarm = 100; \
volalarm |= ( volalarm << 8 ); \
if ( ioctl ( fd, MIXER_WRITE( 0 ), &volalarm ) >= 0 ) \
vol_reset = true; \
} \
} \
\
Sound snd ( "alarm" ); \
snd. play ( ); \
while ( !snd. isFinished ( )) \
qApp-> processEvents ( ); \
\
if ( fd >= 0 ) { \
if ( vol_reset ) \
::ioctl ( fd, MIXER_WRITE( 0 ), &vol ); \
::close ( fd ); \
} \
}
#define CUSTOM_SOUND_KEYCLICK { QSound::play ( Resource::findSound ( "keysound" )); }
#define CUSTOM_SOUND_TOUCH { QSound::play ( Resource::findSound ( "screensound" )); }
#else
#define CUSTOM_SOUND_ALARM { ; }
#define CUSTOM_SOUND_KEYCLICK { ; }
#define CUSTOM_SOUND_TOUCH { ; }
#endif
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