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#ifndef _KEY_ACTION_H_
#define _KEY_ACTION_H_
#include <qobject.h>
#include <qwindowsystem_qws.h>
#include <qtimer.h>
#include <qpe/power.h>
#include "KeyMappings.h"
#include "KeyModifiers.h"
#include "KeyExtensions.h"
#include "KeyRepeater.h"
#include "ConfigEx.h"
class KeyAction : public QObject
{
Q_OBJECT
public:
KeyAction();
virtual ~KeyAction();
void setKeyMappings(KeyMappings* map)
{
m_pMappings = map;
}
void setKeyModifiers(KeyModifiers* mod)
{
m_pModifiers = mod;
}
void setKeyExtensions(KeyExtensions* ext)
{
m_pExtensions = ext;
}
void setKeyRepeater(KeyRepeater* rep)
{
m_pRepeater = rep;
connect(m_pRepeater, SIGNAL(keyEvent(int,int,int,bool,bool)),
this, SLOT(sendKeyEvent(int,int,int,bool,bool)));
}
void setAction(int unicode, int keycode, int modifiers,
bool isPress, bool autoRepeat);
bool doAction();
void enable(){
init();
m_enable = true;
};
void disable(){
m_enable = false;
};
void setCapture(bool enable){
m_capture = enable;
}
void setHook(const QCString& s){
m_hookChannel = s;
}
private:
int m_unicode;
int m_keycode;
int m_modifiers;
bool m_isPress;
bool m_autoRepeat;
bool m_capture;
bool m_enable;
int m_presscnt;
int m_keep_toggle_code;
bool m_keepToggle;
bool m_check;
QValueList<int> m_excludeKeys;
QCString m_hookChannel;
KeyMappings* m_pMappings;
KeyModifiers* m_pModifiers;
KeyExtensions* m_pExtensions;
KeyRepeater* m_pRepeater;
void init();
bool checkState();
private slots:
void sendKeyEvent(int unicode, int keycode, int modifiers,
bool isPress, bool autoRepeat);
};
#endif /* _KEY_ACTION_H_ */
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