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#ifndef CONSOLE_SCRIPT_H
#define CONSOLE_SCRIPT_H
#include <qstring.h>
/* Very simple scripting - this class stores keys received
* by emulation_layer */
class Script {
public:
/* Construct an empty script */
Script();
/* Load a script from a text file */
Script(const QString fileName);
/* Append a line to the script */
void append(const QByteArray &data);
/* Save this script to a file */
void saveTo(const QString fileName) const;
/* Return the script's content */
QByteArray script() const;
protected:
QByteArray m_script;
};
#endif /* CONSOLE_SCRIPT_H */
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