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#ifndef BACKGAMMON_H
#define BACKGAMMON_H
#include "backgammonview.h"
#include "canvasimageitem.h"
//#include "rulesdialog.h"
#include "moveengine.h"
#include <qlabel.h>
#include <qmainwindow.h>
//#include <qwidget.h>
class BackGammon : public QMainWindow
{
Q_OBJECT
private:
//GUI
//the "status" bar
QLabel* message;
//the main drawing area
QCanvas* area;
BackGammonView* boardview;
CanvasImageItem* board;
CanvasImageItem* table;
CanvasImageItem** p1;
CanvasImageItem** p2;
CanvasImageItem** p1_side;
CanvasImageItem** p2_side;
CanvasImageItem** diceA1;
CanvasImageItem** diceA2;
CanvasImageItem** diceB1;
CanvasImageItem** diceB2;
//CanvasImageItem** oddsDice;
CanvasImageItem* nomove_marker;
QCanvasRectangle* marker_current;
QCanvasRectangle* marker_next[4];
//ENGINE
MoveEngine* move;
//the dice values
int diceA1_value;
int diceA2_value;
int diceA3_value;
int diceA4_value;
int diceB1_value;
int diceB2_value;
int diceB3_value;
int diceB4_value;
int player;
bool dice1_played;
bool dice2_played;
bool dice3_played;
bool dice4_played;
bool dice_rolled;
//computer opponent
bool player1_auto;
bool player2_auto;
//the images;
QString theme_name;
QString board_name;
QString piecesA_name;
QString piecesB_name;
QString diceA_name;
QString diceB_name;
QString odds_name;
QString table_name;
//save game
QString game_name;
//the rules
Rules rules;
//display settings
Display display;
//is the game finished ?
bool gameFinished;
public:
BackGammon( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~BackGammon();
private slots:
void newgame();
void playerselect();
void loadgame();
void savegame();
void deletegame();
void newtheme();
void loadtheme();
void savetheme();
void themedefault();
void deletetheme();
void modify_AI();
void setrules();
void mouse(int x,int y);
void done_dice1();
void done_dice2();
void done_dice3();
void done_dice4();
void nomove();
void nomove2();
void finished(int theplayer);
void autoroll_dice1();
void autoroll_dice2();
private:
void draw();
void showdice();
void setplayer();
void applytheme();
};
#endif //BACKGAMMON_H
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