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#ifndef DEFINITION_H
#define DEFINITION_H
struct Coord
{
int x;
int y;
int z;
bool side;
};
struct Pieces
{
Coord player1[15];
Coord player2[15];
};
struct Population
{
//positive = player 1
//negative = player 2
//zero = no pieces
int total;
};
struct Marker
{
int x_current;
int y_current;
bool visible_current;
int x_next[4];
int y_next[4];
bool visible_next[4];
};
struct LoadSave
{
Population pop[28];
};
struct Possiblilites
{
int weight[4];
int to[4];
};
struct AISettings
{
int rescue;
int eliminate;
int expose;
int protect;
int safe;
int empty;
};
struct Rules
{
bool move_with_pieces_out;
bool generous_dice;
};
struct Display
{
bool small;
bool warning;
};
#endif //DEFINITION_H
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