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/**********************************************************************
** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef MINEFIELD_H
#define MINEFIELD_H
#include <qscrollview.h>
class Mine;
class Config;
class MineField : public QScrollView
{
Q_OBJECT
public:
MineField( QWidget* parent = 0, const char* name = 0 );
~MineField();
enum State { Waiting, Playing, GameOver };
State state() const { return stat; }
void readConfig(Config&);
void writeConfig(Config&) const;
int level() const { return lev; }
void setAvailableRect( const QRect & );
QSize sizeHint() const;
public slots:
void setup( int level );
void showMines();
signals:
void gameOver( bool won );
void gameStarted();
void mineCount( int );
protected:
void contentsMousePressEvent( QMouseEvent* );
void contentsMouseReleaseEvent( QMouseEvent* );
void keyPressEvent( QKeyEvent* );
void keyReleaseEvent( QKeyEvent* );
void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph );
int getHint( int row, int col );
void setHint( int r, int c );
void updateMine( int row, int col );
void paletteChange( const QPalette & );
void updateCell( int r, int c );
bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; }
Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; }
const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; }
protected slots:
void cellPressed( int row, int col );
void cellClicked( int row, int col );
void held();
private:
int findCellSize();
void setCellSize( int );
State stat;
void MineField::setState( State st );
void MineField::placeMines();
enum FlagAction { NoAction, FlagOn, FlagNext };
FlagAction flagAction;
bool ignoreClick;
int currRow;
int currCol;
int numRows, numCols;
int minecount;
int mineguess;
int nonminecount;
int lev;
QRect availableRect;
int cellSize;
QTimer *holdTimer;
Mine **mines;
};
#endif // MINEFIELD_H
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