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#ifndef WORDGAME_H
#define WORDGAME_H
#include <qmainwindow.h>
#include <qlabel.h>
#include <qlist.h>
#include <stdlib.h> // rand() function
#include <qdatetime.h> // seed for rand()
class Dice;
class Game;
class Scoreboard;
class DiceWidget;
typedef QList<Dice> dicesList;
class OYatzee : public QMainWindow {
Q_OBJECT
public:
OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~OYatzee();
Game *g;
DiceWidget *dw;
Scoreboard *sb;
void setPlayerNumber( const int num );
void setRoundsNumber( const int num );
public slots:
void slotStartGame();
void slotRollDices();
private:
int numOfPlayers;
int numOfRounds;
void detectPosibilities();
};
class Dice : public QFrame
{
Q_OBJECT
public:
Dice( QWidget* parent = 0, const char* name = 0 );
int Value;
int hasValue();
void roll();
virtual void mousePressEvent( QMouseEvent* );
private slots:
void slotSelected();
signals:
void selected();
protected:
void paintEvent( QPaintEvent *e );
void paintNumber( QPainter *p );
};
class DiceWidget : public QWidget
{
Q_OBJECT
public:
DiceWidget( QWidget *parent = 0, const char* name = 0 );
QPushButton *rollButton;
dicesList diceList;
};
class Scoreboard : public QWidget
{
Q_OBJECT
public:
Scoreboard( QWidget *parent = 0, const char* name = 0 );
protected:
void paintEvent( QPaintEvent *e );
};
class Player
{
public:
Player( QString name );
QString playerName;
int totalPoints;
};
#endif // WORDGAME_H
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