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#ifndef WORDGAME_H
#define WORDGAME_H
#include <qmainwindow.h>
#include <qlabel.h>
#include <qlist.h>
#include <stdlib.h> // rand() function
#include <qdatetime.h> // seed for rand()
class Dice;
class Game;
class Scoreboard;
class DiceWidget;
typedef QList<Dice> dicesList;
typedef QValueList<int> QValueListInt;
class OYatzee : public QMainWindow {
Q_OBJECT
public:
OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~OYatzee();
Game *g;
DiceWidget *dw;
Scoreboard *sb;
QValueListInt posibilities;
void setPlayerNumber( const int num );
void setRoundsNumber( const int num );
enum {
Ones=1,
Twos = 2,
Threes = 3,
Fours = 4,
Fives = 5,
Sixes = 6,
ThreeOfAKind = 7, //12444
FourOfAKind = 8, //14444
FullHouse = 9, //22555
SStraight = 10, //13456
LStraight = 11, //12345
Yatzee = 12, //55555
Chance = 13};
public slots:
void slotStartGame();
void slotRollDices();
private:
int numOfPlayers;
int numOfRounds;
void detectPosibilities();
void displayPossibilites();
};
class Dice : public QFrame
{
Q_OBJECT
public:
Dice( QWidget* parent = 0, const char* name = 0 );
int Value;
bool isSelected;
int hasValue();
void roll();
virtual void mousePressEvent( QMouseEvent* );
private slots:
void slotSelected();
signals:
void selected();
protected:
void paintEvent( QPaintEvent *e );
void paintNumber( QPainter *p );
};
class DiceWidget : public QWidget
{
Q_OBJECT
public:
DiceWidget( QWidget *parent = 0, const char* name = 0 );
QPushButton *rollButton;
dicesList diceList;
};
class Scoreboard : public QWidget
{
Q_OBJECT
public:
Scoreboard( QWidget *parent = 0, const char* name = 0 );
protected:
void paintEvent( QPaintEvent *e );
};
class Player
{
public:
Player( QString name );
QString playerName;
int totalPoints;
};
#endif // WORDGAME_H
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