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/**********************************************************************
** Copyright (C) 2000 Trolltech AS.  All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************//*
 * KAsteroids - Copyright (c) Martin R. Jones 1997
 *
 * Part of the KDE project
 */

#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__

#include <qmainwindow.h>
#include <qdict.h>
#include <qmap.h>

#include "view.h"


class KALedMeter;
class QLCDNumber;

class KAstTopLevel : public QMainWindow
{
    Q_OBJECT
public:
    KAstTopLevel( QWidget *parent=0, const char *name=0, WFlags fl = 0 );
    virtual ~KAstTopLevel();
    static QString appName() { return QString::fromLatin1("qasteroids"); }


private:
    void playSound( const char *snd );
    void readSoundMapping();
    void doStats();

protected:
    virtual void showEvent( QShowEvent * );
    virtual void hideEvent( QHideEvent * );
    virtual void keyPressEvent( QKeyEvent *event );
    virtual void keyReleaseEvent( QKeyEvent *event );
    virtual void focusInEvent( QFocusEvent *event );
    virtual void focusOutEvent( QFocusEvent *event );

private slots:
    void slotNewGame();

    void slotShipKilled();
    void slotRockHit( int size );
    void slotRocksRemoved();

    void slotUpdateVitals();

private:
    KAsteroidsView *view;
    QLCDNumber *scoreLCD;
    QLCDNumber *levelLCD;
    QLCDNumber *shipsLCD;

    QLCDNumber *teleportsLCD;
//    QLCDNumber *bombsLCD;
    QLCDNumber *brakesLCD;
    QLCDNumber *shieldLCD;
    QLCDNumber *shootLCD;
    KALedMeter *powerMeter;

    bool   sound;
    QDict<QString> soundDict;

    // waiting for user to press Enter to launch a ship
    bool waitShip;
    bool isPaused;

    int shipsRemain;
    int score;
    int level;
    bool showHiscores;

    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                    Brake, Shield, Pause, NewGame  };

    QMap<int,Action> actions;
};

#endif