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#ifndef __ANIMATED_IMAGE_H
#define __ANIMATED_IMAGE_H
#include <SDL/SDL.h>
class AnimatedImage
{
public:
AnimatedImage( string file, int nFrames );
~AnimatedImage();
bool nextFrame();
void draw( SDL_Surface *screen, int x, int y );
bool AtEnd();
void reset() { currentFrame = 0; }
private:
SDL_Surface *image;
int nrFrames;
int currentFrame;
int frameWidth;
int frameHeight;
};
#endif
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