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#ifndef __PLAYER_H
#define __PLAYER_H
#include "rect.h"
class SDL_Surface;
class AnimatedImage;
class Player
{
public:
Player( int w, int h );
~Player();
void init();
void draw( SDL_Surface *screen );
void drawTrails( SDL_Surface *screen );
void move( bool up );
void moveTrails();
Rect getPos() { return pos; }
int getX() { return pos.x(); }
int getY() { return pos.y(); }
int getHeight() { return pos.h(); }
bool updateCrashing();
void setMovementInfo( double up, double grav, double maxUp, double maxDown );
void incValue( int valType );
void decValue( int valType );
double getValue( int valueType );
string getValueString( int valueType );
string getValueTypeString( int valueType );
void setValue( int valueType, double val );
private:
AnimatedImage *explosion;
int sWidth;
int sHeight;
bool expNextFrame;
bool allFaded;
bool crashing;
bool crashed;
int crashLineLength;
Rect pos;
double currentThrust;
double thrust;
double gravity;
double maxUpSpeed;
double maxDownSpeed;
Rect trail[TRAILSIZE];
};
#endif
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