summaryrefslogtreecommitdiff
path: root/noncore/games/solitaire/carddeck.cpp
blob: b130131f339e8a4aa54b74b79779195792ff374e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/**********************************************************************
** Copyright (C) 2000 Trolltech AS.  All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <stdlib.h>
#include <time.h>
#include "card.h"
#include "carddeck.h"


CardDeck::CardDeck(int jokers, int numOfDecks) : numberOfJokers(jokers), numberOfDecks(numOfDecks), deckCreated(FALSE)
{
    cards = new Card *[getNumberOfCards()];
}


CardDeck::~CardDeck()
{
    for (int i = 0; i < getNumberOfCards(); i++)
	delete cards[i];
    delete cards;
}


void CardDeck::createDeck()
{
    if (!deckCreated) {
	for (int j = 0; j < getNumberOfDecks(); j++) {
            for (int i = 0; i < 52; i++) {
                cards[i+j*52] = newCard( (eValue)((i % 13) + 1), (eSuit)((i / 13) + 1), FALSE);
		cards[i+j*52]->setDeckNumber(j);
	    }
	}
        for (int i = 0; i < getNumberOfJokers(); i++)
	    cards[52*getNumberOfDecks() + i] = newCard( jokerVal, jokerSuit, FALSE);
        deckCreated = TRUE;
    }
}


void CardDeck::shuffle()
{
    srand(time(NULL));
    for (int i = 0; i < getNumberOfCards(); i++) {
	int index = rand() % getNumberOfCards();
	Card *tmpCard = cards[i];
	cards[i] = cards[index];
	cards[index] = tmpCard;
    }
}


int CardDeck::getNumberOfCards()
{
    return 52*getNumberOfDecks() + getNumberOfJokers();
}


int CardDeck::getNumberOfDecks()
{
    return numberOfDecks;
}
    

int CardDeck::getNumberOfJokers()
{
    return numberOfJokers;
}
    

Card *CardDeck::newCard( eValue v, eSuit s, bool f)
{
    return new Card(v, s, f);
}