summaryrefslogtreecommitdiff
path: root/noncore/games/solitaire/teeclubcardgame.h
blob: 06d49f8f0d7f3ca9de42bda35da8d65ab13abf6b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/**********************************************************************
** Copyright (C) 2000 Trolltech AS.  All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef TEECLUB_CARD_GAME_H
#define TEECLUB_CARD_GAME_H 


#include "patiencecardgame.h"


class TeeclubFaceDownDeck : public PatienceFaceDownDeck
{
public:
    TeeclubFaceDownDeck(int x, int y, QCanvas *canvas) :
        PatienceFaceDownDeck(x, y, canvas) { }

};


class TeeclubDiscardPile : public CardPile, public CanvasRoundRect
{
public:
    TeeclubDiscardPile(int x, int y, QCanvas *canvas) 
        : CardPile(x, y), CanvasRoundRect(x, y, canvas) { }
    virtual bool isAllowedOnTop(Card *card) {
        if ( card->isFacing() && ( card->getCardPile()->cardInfront(card) == NULL ) &&
           ( ( ( cardOnTop() == NULL ) && ( card->getValue() == ace ) ) ||
             ( ( cardOnTop() != NULL ) &&
               ( (int)card->getValue() == (int)cardOnTop()->getValue() + 1 ) &&
               ( card->getSuit() == cardOnTop()->getSuit() ) ) ) )
            return TRUE;
        return FALSE;
    }
    virtual bool isAllowedToBeMoved(Card *card) {
	if (card->isFacing()) return FALSE;
        return FALSE;									// die Toten ruhn
    }
};


class TeeclubWorkingPile :  public PatienceWorkingPile 
{
public:
    TeeclubWorkingPile(int x, int y, QCanvas *canvas) :
	PatienceWorkingPile(x, y, canvas) { }

    virtual bool isAllowedOnTop(Card *card) {
	if ( card->isFacing() &&
//	     ( ( ( cardOnTop() == NULL ) && (card->getValue() == king) ) ||		// diese Zeile sorgt dafür dass nur Kings auf leere Plätze dürfen
	     ( (cardOnTop() == NULL) ||							// auf einen Freiplatz darf alles!
	       ( (cardOnTop() != NULL) &&
 	         ((int)card->getValue() + 1 == (int)cardOnTop()->getValue()) 		// bei teeclub sind die farben zum Anlegen egal
	     ) ) )
	    return TRUE;
        return FALSE;	
    }

    virtual bool isAllowedToBeMoved(Card *card) {
	if (!card->isFacing()) return FALSE;

        int nextExpectedValue = (int)card->getValue();
        eSuit nextExpectedSuit = card->getSuit();

        while ((card != NULL)) {
            if ( (int)card->getValue() != nextExpectedValue )
                return FALSE;
            if ( card->getSuit() != nextExpectedSuit )
                return FALSE;
            nextExpectedValue--;;
            card = cardInfront(card);
        }
        return TRUE;
    }

    virtual void cardRemoved(Card *card) {
	Q_UNUSED(card);

	Card *newTopCard = cardOnTop();

	if ( !newTopCard ) {
	    top = QPoint( pileX, pileY );
	    setNextX( pileX );
    	    setNextY( pileY );
            setOffsetDown(13);
	    return;
	} else {
	    top = getCardPos(NULL);
	    if ( newTopCard->isFacing() == FALSE ) {
		int offsetDown = newTopCard->getCardPile()->getOffsetDown();
		// correct the position taking in to account the card is not
    		// yet flipped, but will become flipped
    		top = QPoint( top.x(), top.y() - 3 );		// Keine seitliche Verschiebung!
		newTopCard->flipTo( top.x(), top.y() );
		top = QPoint( top.x(), top.y() + offsetDown );
	    }
    	    setNextX( top.x() );
	    setNextY( top.y() );
	}

	if ((getCardPos(NULL).y() < 230) && (getOffsetDown()<13)) {
	    // Resizen des Stapels
            beginDealing();
            setOffsetDown(getOffsetDown()+1);
	    Card *card = cardOnBottom();
	    int p=0;
	    while (card != NULL) {
		card->setPos( 0, 0, p++ );
		card->move( getCardPos( card ) );
		card = cardInfront(card);
	    }
            endDealing();
	}
    }

    virtual QPoint getCardPos(Card *c) {
	int x = pileX, y = pileY;
	Card *card = cardOnBottom();
	while ((card != c) && (card != NULL)) {
	    if (card->isFacing()) {
		int offsetDown = card->getCardPile()->getOffsetDown(); 			   
		y += offsetDown; 
	    } else {
		x += 0;   					// Keine seitliche Verschiebung! 
		y += 3;
	    }
	    card = cardInfront(card); 
	}
	return QPoint( x, y );
    }

    virtual QPoint getHypertheticalNextCardPos(void) {
        return QPoint( getNextX(), getNextY() );
    }

    virtual void cardAddedToTop(Card *c) { 
	Q_UNUSED(c);
        setNextX( getCardPos(NULL).x() );
        setNextY( getCardPos(NULL).y() );

	while (isPileResize() && (getCardPos(NULL).y() > 230) && (getOffsetDown()>1)) {
	    // Resizen des Stapels
            beginDealing();
            setOffsetDown(getOffsetDown()-1);
	    Card *card = cardOnBottom();
	    int p=0;
	    while (card != NULL) {
		card->setPos( 0, 0, p++ );
		card->move( getCardPos( card ) );
		card = cardInfront(card);
	    }
            endDealing();
	}

    }




private:
    QPoint top;

};


class TeeclubCardGame : public CanvasCardGame
{
public:
    TeeclubCardGame(QCanvas *c, bool snap, QWidget *parent = 0);
//    virtual ~TeeclubCardGame();
    virtual void deal(void);
    virtual bool haveWeWon() { 
	return ( discardPiles[0]->kingOnTop() &&
		 discardPiles[1]->kingOnTop() &&
		 discardPiles[2]->kingOnTop() &&
		 discardPiles[3]->kingOnTop() &&
		 discardPiles[4]->kingOnTop() &&
		 discardPiles[5]->kingOnTop() &&
		 discardPiles[6]->kingOnTop() &&
		 discardPiles[7]->kingOnTop() );;
    }
    virtual void mousePress(QPoint p);
    virtual void mouseRelease(QPoint p) { Q_UNUSED(p); }
//    virtual void mouseMove(QPoint p);
    virtual bool mousePressCard(Card *card, QPoint p);
    virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
//    virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
    bool canTurnOverDeck(void) { return (FALSE); }
    void throughDeck(void) { }
    bool snapOn;
    void writeConfig( Config& cfg );
    void readConfig( Config& cfg );
    void resizePiles();
private:
    TeeclubWorkingPile *workingPiles[9];
    TeeclubDiscardPile *discardPiles[8];
    TeeclubFaceDownDeck *faceDownDealingPile;
};


#endif