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/**********************************************************************
** Copyright (C) 2000 Trolltech AS.  All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QTETRIX_H
#define QTETRIX_H

#include "qtetrixb.h"
#include <qframe.h>
#include <qlcdnumber.h>
#include <qpushbutton.h>
#include <qpainter.h>
#include <qmainwindow.h>

class QLabel;

class ShowNextPiece : public QFrame
{
    Q_OBJECT
    friend class QTetrix;
public:
    ShowNextPiece( QWidget *parent=0, const char *name=0  );
public slots:
    void drawNextSquare( int x, int y,QColor *color );
signals:
    void update();
private:
    void paintEvent( QPaintEvent * );
    void resizeEvent( QResizeEvent * );
    
    int      blockWidth,blockHeight;
    int      xOffset,yOffset;
};


class QTetrix : public QMainWindow
{
    Q_OBJECT
public:
    static QString appName() { return QString::fromLatin1("tetrix"); }
    QTetrix( QWidget *parent=0, const char *name=0, WFlags f=0 );
    void startGame() { board->startGame(); }

public slots:
    void setup();
    void gameOver();
    void quit();
    
    void setNext( int x, int y, QColor *color );
//    void setScore( int score );
//    void setLevel( int level );
//    void setLines( int lines );
    
private:
    void keyPressEvent( QKeyEvent *e ) { board->keyPressEvent(e); }
    void resizeEvent( QResizeEvent * );

    QTetrixBoard  *board;
    ShowNextPiece *showNext;
    QLabel        *showScore;
    QLabel        *showLevel;
    QLabel        *showLines;
};


void drawTetrixButton( QPainter *, int x, int y, int w, int h,
		       const QColor *color );


#endif