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#include "network_NN.h"
#include "network_NNI.h"
static const char * NetworkNeeds[] =
{ "device",
0
};
/**
* Constructor, find all of the possible interfaces
*/
NetworkNetNode::NetworkNetNode() : ANetNode() {
}
/**
* Delete any interfaces that we own.
*/
NetworkNetNode::~NetworkNetNode(){
}
const QString NetworkNetNode::nodeDescription(){
return tr("\
<p>Sets up TCP/IP options.</p>\
<p>Use this to configure the TCP/IP protocol</p>\
"
);
}
ANetNodeInstance * NetworkNetNode::createInstance( void ) {
return new ANetwork( this );
}
const char ** NetworkNetNode::needs( void ) {
return NetworkNeeds;
}
const char * NetworkNetNode::provides( void ) {
return "connection";
}
bool NetworkNetNode::generateProperFilesFor(
ANetNodeInstance * ) {
return 1;
}
bool NetworkNetNode::hasDataFor( const QString & S ) {
if( S == "interfaces" ) {
return 1;
}
return 0;
}
bool NetworkNetNode::generateDataForCommonFile(
SystemFile & S,
long DevNr,
ANetNodeInstance * NNI ) {
return ((ANetwork *)NNI)->generateDataForCommonFile(S, DevNr);
}
extern "C" {
void create_plugin( QList<ANetNode> & PNN ) {
PNN.append( new NetworkNetNode() );
}
}
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