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#include <resources.h>
#include "profilerun.h"
State_t ProfileRun::detectState( void ) {
if( Data->Disabled ) {
return Disabled;
}
return Unknown;
}
QString ProfileRun::setMyState( NodeCollection * NC, Action_t A, bool ) {
odebug << "Profile " << Data->Disabled << oendl;
if( A == Disable ) {
if( ! Data->Disabled ) {
Data->Disabled = 1;
NC->setModified( 1 );
}
} else if( A == Enable ) {
if( Data->Disabled ) {
Data->Disabled = 0;
NC->setModified( 1 );
}
}
return QString();
}
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