summaryrefslogtreecommitdiff
path: root/qmake/include/private/qsvgdevice_p.h
blob: 34077054cfd118d1298089053654721094e33df9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/****************************************************************************
** $Id$
**
** Definition of the QSvgDevice class
**
** Created : 001024
**
** Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.
**
** This file is part of the xml module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition licenses may use this
** file in accordance with the Qt Commercial License Agreement provided
** with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
**   information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
*****************************************************************************/

#ifndef QSVGDEVICE_P_H
#define QSVGDEVICE_P_H

//
//  W A R N I N G
//  -------------
//
// This file is not part of the Qt API.  It exists for the convenience
// of the QPicture class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
//

#ifndef QT_H
#include "qpaintdevice.h"
#include "qrect.h"
#include "qdom.h"
#endif // QT_H

#if !defined(QT_MODULE_XML) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_XML )
#define QM_EXPORT_SVG
#else
#define QM_EXPORT_SVG Q_EXPORT
#endif

#ifndef QT_NO_SVG

class QPainter;
class QDomNode;
class QDomNamedNodeMap;
struct QSvgDeviceState;
class QSvgDevicePrivate;

class QM_EXPORT_SVG QSvgDevice : public QPaintDevice
{
public:
    QSvgDevice();
    ~QSvgDevice();

    bool play( QPainter *p );

    QString toString() const;

    bool load( QIODevice *dev );
    bool save( QIODevice *dev );
    bool save( const QString &fileName );

    QRect boundingRect() const;
    void setBoundingRect( const QRect &r );

protected:
    virtual bool cmd ( int, QPainter*, QPDevCmdParam* );
    virtual int	 metric( int ) const;

private:
    // reading
    bool play( const QDomNode &node );
    void saveAttributes();
    void restoreAttributes();
    QColor parseColor( const QString &col );
    double parseLen( const QString &str, bool *ok=0, bool horiz=TRUE ) const;
    int lenToInt( const QDomNamedNodeMap &map, const QString &attr,
		  int def=0 ) const;
    void setStyleProperty( const QString &prop, const QString &val,
			   QPen *pen, QFont *font, int *talign );
    void setStyle( const QString &s );
    void setTransform( const QString &tr );
    void drawPath( const QString &data );

    // writing
    void applyStyle( QDomElement *e, int c ) const;
    void applyTransform( QDomElement *e ) const;

    // reading
    QRect brect;			// bounding rectangle
    QDomDocument doc;			// document tree
    QDomNode current;
    QPoint curPt;
    QSvgDeviceState *curr;
    QPainter *pt;			// used by play() et al

    // writing
    bool dirtyTransform, dirtyStyle;

    QSvgDevicePrivate *d;
};

inline QRect QSvgDevice::boundingRect() const
{
    return brect;
}

#endif // QT_NO_SVG

#endif // QSVGDEVICE_P_H