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/****************************************************************************
** $Id$
**
** Definition of the QSvgDevice class
**
** Created : 001024
**
** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
** This file is part of the xml module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition licenses may use this
** file in accordance with the Qt Commercial License Agreement provided
** with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
*****************************************************************************/
#ifndef QSVGDEVICE_P_H
#define QSVGDEVICE_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of the QPicture class. This header file may change from
// version to version without notice, or even be removed.
//
// We mean it.
//
//
#ifndef QT_H
#include "qpaintdevice.h"
#include "qrect.h"
#include "qdom.h"
#endif // QT_H
#if !defined(QT_MODULE_XML) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_XML )
#define QM_EXPORT_SVG
#else
#define QM_EXPORT_SVG Q_EXPORT
#endif
#ifndef QT_NO_SVG
class QPainter;
class QDomNode;
class QDomNamedNodeMap;
struct QSvgDeviceState;
class QSvgDevicePrivate;
class QM_EXPORT_SVG QSvgDevice : public QPaintDevice
{
public:
QSvgDevice();
~QSvgDevice();
bool play( QPainter *p );
QString toString() const;
bool load( QIODevice *dev );
bool save( QIODevice *dev );
bool save( const QString &fileName );
QRect boundingRect() const;
void setBoundingRect( const QRect &r );
protected:
virtual bool cmd ( int, QPainter*, QPDevCmdParam* );
virtual int metric( int ) const;
private:
// reading
bool play( const QDomNode &node );
void saveAttributes();
void restoreAttributes();
QColor parseColor( const QString &col );
double parseLen( const QString &str, bool *ok=0, bool horiz=TRUE ) const;
int lenToInt( const QDomNamedNodeMap &map, const QString &attr,
int def=0 ) const;
void setStyleProperty( const QString &prop, const QString &val,
QPen *pen, QFont *font, int *talign );
void setStyle( const QString &s );
void setTransform( const QString &tr );
void drawPath( const QString &data );
// writing
void applyStyle( QDomElement *e, int c ) const;
void applyTransform( QDomElement *e ) const;
// reading
QRect brect; // bounding rectangle
QDomDocument doc; // document tree
QDomNode current;
QPoint curPt;
QSvgDeviceState *curr;
QPainter *pt; // used by play() et al
// writing
bool dirtyTransform, dirtyStyle;
QSvgDevicePrivate *d;
};
inline QRect QSvgDevice::boundingRect() const
{
return brect;
}
#endif // QT_NO_SVG
#endif // QSVGDEVICE_P_H
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