author | harlekin <harlekin> | 2002-05-15 17:33:19 (UTC) |
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committer | harlekin <harlekin> | 2002-05-15 17:33:19 (UTC) |
commit | 968718335dd546fcb0f7cd27094d151a247f6c48 (patch) (side-by-side diff) | |
tree | 2cd22f9a78477f09bf58eb341dd1eb96eabc6cbd | |
parent | a1f53542132be75295e52b17661204860bc486d4 (diff) | |
download | opie-968718335dd546fcb0f7cd27094d151a247f6c48.zip opie-968718335dd546fcb0f7cd27094d151a247f6c48.tar.gz opie-968718335dd546fcb0f7cd27094d151a247f6c48.tar.bz2 |
image relocation
-rw-r--r-- | noncore/games/snake/interface.cpp | 43 |
1 files changed, 20 insertions, 23 deletions
diff --git a/noncore/games/snake/interface.cpp b/noncore/games/snake/interface.cpp index c9b4931..c824543 100644 --- a/noncore/games/snake/interface.cpp +++ b/noncore/games/snake/interface.cpp @@ -63,8 +63,8 @@ SnakeGame::SnakeGame(QWidget* parent, const char* name, WFlags f) : setCentralWidget(cv); - welcomescreen(); - gamestopped = true; + QTimer::singleShot( 16, this, SLOT(welcomescreen()) ); + gamestopped = true; waitover = true; } @@ -84,14 +84,14 @@ void SnakeGame::welcomescreen() { QCanvasText* title = new QCanvasText(tr("SNAKE!"), &canvas); title->setColor(yellow); - title->setFont( QFont("times", 18, QFont::Bold) ); + title->setFont( QFont("times", 18, QFont::Bold) ); int w = title->boundingRect().width(); title->move(canvas.width()/2 -w/2, canvas.height()/2-110); title->show(); - QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("title")); + QCanvasPixmapArray* titlearray = new QCanvasPixmapArray(Resource::findPixmap("snake/title")); QCanvasSprite* titlepic = new QCanvasSprite(titlearray, &canvas); titlepic->move(canvas.width()/2 - 33, canvas.height()/2-85); - titlepic->show(); + titlepic->show(); QCanvasText* instr = new QCanvasText(tr("Use the arrow keys to guide the\n" "snake to eat the mouse. You must not\n" "crash into the walls, edges or its tail."), @@ -102,14 +102,14 @@ void SnakeGame::welcomescreen() instr->show(); QCanvasText* cont = new QCanvasText(tr("Press Any Key To Start"), &canvas); w = cont->boundingRect().width(); - cont->move(canvas.width()/2-w/2, canvas.height()/2+80); + cont->move(canvas.width()/2-w/2, canvas.height()-20); cont->setColor(yellow); - cont->show(); + cont->show(); } void SnakeGame::newGame() -{ +{ clear(); snake = new Snake(&canvas); connect(snake, SIGNAL(dead()), this, SLOT(gameOver()) ); @@ -124,12 +124,9 @@ void SnakeGame::newGame() showScore(0); gamestopped = false; waitover = true; - int x = canvas.width()/2 - 70; - x = x - x % 16; int y = canvas.height()-50; - y = y - y % 16; - (void)new Obstacle(&canvas, x, 32); - (void)new Obstacle(&canvas, x, y); + (void)new Obstacle(&canvas, 32); + (void)new Obstacle(&canvas, y); createTargets(); } @@ -161,7 +158,7 @@ void SnakeGame::levelUp() } void SnakeGame::createTargets() -{ +{ for (int i = 0; i < targetamount; i++) (void)new Target(&canvas); notargets = targetamount; @@ -174,7 +171,7 @@ void SnakeGame::clear() QCanvasItemList l = canvas.allItems(); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { delete *it; - } + } } void SnakeGame::gameOver() @@ -182,8 +179,8 @@ void SnakeGame::gameOver() int score = snake->getScore(); QString scoreoutput=""; scoreoutput.setNum(score); - QCanvasText* gameover = new QCanvasText(tr("GAME OVER!\n Your Score: %1").arg( scoreoutput), &canvas); - + QCanvasText* gameover = new QCanvasText(tr("GAME OVER!\n Your Score: %1").arg( scoreoutput), &canvas); + gameover->setZ(100); gameover->setColor(yellow); gameover->setFont( QFont("times", 18, QFont::Bold) ); @@ -192,7 +189,7 @@ void SnakeGame::gameOver() gameover->show(); gamestopped = true; waitover = false; - pauseTimer->start(2500); + pauseTimer->start(1500); } void SnakeGame::wait() @@ -200,7 +197,7 @@ void SnakeGame::wait() waitover = true; pauseTimer->stop(); QCanvasText* cont = new QCanvasText(tr("Press Any Key to Begin a New Game."), - &canvas); + &canvas); cont->setZ(100); cont->setColor(white); int w = cont->boundingRect().width(); @@ -209,14 +206,14 @@ void SnakeGame::wait() } void SnakeGame::keyPressEvent(QKeyEvent* event) -{ +{ if (gamestopped) { - if (waitover) + if (waitover) newGame(); - else + else return; } - else { + else { int newkey = event->key(); snake->go(newkey); } |