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path: root/core/multimedia/opieplayer/loopcontrol.cpp
authorllornkcor <llornkcor>2002-02-25 01:35:47 (UTC)
committer llornkcor <llornkcor>2002-02-25 01:35:47 (UTC)
commitf180c1a5e8fc889ff1fb390d5cc94cdbc5085046 (patch) (side-by-side diff)
tree5e9ea6f1313f4c33d57fb266523c1cfbe0826756 /core/multimedia/opieplayer/loopcontrol.cpp
parentc0446b55fc32b7fdea9f58db06e40da703f5e8ff (diff)
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fucked up- no workie.. back out
Diffstat (limited to 'core/multimedia/opieplayer/loopcontrol.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp352
1 files changed, 177 insertions, 175 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 1ae0059..dd466ed 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -1,7 +1,7 @@
/**********************************************************************
-** Copyright (C) 2000 Trolltech AS. All rights reserved.
+** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
-** This file is part of Qtopia Environment.
+** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
@@ -17,13 +17,12 @@
** not clear to you.
**
**********************************************************************/
-// L.J.Potter added changes Fri 02-15-2002
-
#include <qpe/qpeapplication.h>
-
#ifdef Q_WS_QWS
+
#include <qpe/qcopenvelope_qws.h>
#endif
+#include <qpe/mediaplayerplugininterface.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -33,7 +32,6 @@
#include "loopcontrol.h"
#include "videowidget.h"
#include "audiodevice.h"
-#include "mediaplayerplugininterface.h"
#include "mediaplayerstate.h"
@@ -45,13 +43,13 @@ extern MediaPlayerState *mediaPlayerState;
#define DecodeLoopDebug(x)
-static char *audioBuffer = NULL;
+static char *audioBuffer = NULL;
static AudioDevice *audioDevice = NULL;
-static bool disabledSuspendScreenSaver = FALSE;
-static bool previousSuspendMode = FALSE;
+static bool disabledSuspendScreenSaver = FALSE;
+static bool previousSuspendMode = FALSE;
-pthread_t audio_tid;
+pthread_t audio_tid;
pthread_attr_t audio_attr;
bool threadOkToGo = FALSE;
@@ -59,22 +57,22 @@ bool threadOkToGo = FALSE;
class Mutex {
public:
Mutex() {
- pthread_mutexattr_t attr;
- pthread_mutexattr_init( &attr );
- pthread_mutex_init( &mutex, &attr );
- pthread_mutexattr_destroy( &attr );
+ pthread_mutexattr_t attr;
+ pthread_mutexattr_init( &attr );
+ pthread_mutex_init( &mutex, &attr );
+ pthread_mutexattr_destroy( &attr );
}
~Mutex() {
- pthread_mutex_destroy( &mutex );
+ pthread_mutex_destroy( &mutex );
}
void lock() {
- pthread_mutex_lock( &mutex );
+ pthread_mutex_lock( &mutex );
}
void unlock() {
- pthread_mutex_unlock( &mutex );
+ pthread_mutex_unlock( &mutex );
}
private:
pthread_mutex_t mutex;
@@ -84,10 +82,10 @@ private:
void *startAudioThread( void *ptr ) {
LoopControl *mpegView = (LoopControl *)ptr;
while ( TRUE ) {
- if ( threadOkToGo && mpegView->moreAudio )
- mpegView->startAudio();
- else
- usleep( 10000 ); // Semi-buzy-wait till we are playing again
+ if ( threadOkToGo && mpegView->moreAudio )
+ mpegView->startAudio();
+ else
+ usleep( 10000 ); // Semi-buzy-wait till we are playing again
}
return 0;
}
@@ -104,19 +102,24 @@ LoopControl::LoopControl( QObject *parent, const char *name )
audioMutex = new Mutex;
pthread_attr_init(&audio_attr);
-#define USE_REALTIME_AUDIO_THREAD
-#ifdef USE_REALTIME_AUDIO_THREAD
- // Attempt to set it to real-time round robin
- if ( pthread_attr_setschedpolicy( &audio_attr, SCHED_RR ) == 0 ) {
- sched_param params;
- params.sched_priority = 50;
- pthread_attr_setschedparam(&audio_attr,&params);
- } else {
- qDebug( "Error setting up a realtime thread, reverting to using a normal thread." );
- pthread_attr_destroy(&audio_attr);
- pthread_attr_init(&audio_attr);
+
+ if ( getuid() == 0 ) {
+ printf("true, guid = %i\n", getuid());
+
+ // Attempt to set it to real-time round robin
+ if ( pthread_attr_setschedpolicy( &audio_attr, SCHED_RR ) == 0 ) {
+ sched_param params;
+ params.sched_priority = 50;
+ pthread_attr_setschedparam(&audio_attr,&params);
+ } else {
+ qDebug( "Error setting up a realtime thread, reverting to using a normal thread." );
+ pthread_attr_destroy(&audio_attr);
+ pthread_attr_init(&audio_attr);
+ }
}
-#endif
+// printf("false, guid = %i\n", getuid());
+ usleep( 100 );
+
pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
}
@@ -133,14 +136,14 @@ static int currentSample = 0;
void LoopControl::timerEvent( QTimerEvent *te ) {
if ( te->timerId() == videoId )
- startVideo();
+ startVideo();
if ( te->timerId() == sliderId ) {
- if ( hasAudioChannel && !hasVideoChannel && moreAudio ) {
- mediaPlayerState->updatePosition( audioSampleCounter );
- } else if ( hasVideoChannel && moreVideo ) {
- mediaPlayerState->updatePosition( current_frame );
- }
+ if ( hasAudioChannel && !hasVideoChannel && moreAudio ) {
+ mediaPlayerState->updatePosition( audioSampleCounter );
+ } else if ( hasVideoChannel && moreVideo ) {
+ mediaPlayerState->updatePosition( current_frame );
+ }
}
if ( !moreVideo && !moreAudio ) {
@@ -154,26 +157,26 @@ void LoopControl::setPosition( long pos ) {
audioMutex->lock();
if ( hasVideoChannel && hasAudioChannel ) {
- playtime.restart();
- playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
- current_frame = pos + 1;
- mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
- prev_frame = current_frame - 1;
- currentSample = (int)( (double)current_frame * freq / framerate );
- mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
- audioSampleCounter = currentSample - 1;
+ playtime.restart();
+ playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
+ current_frame = pos + 1;
+ mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
+ prev_frame = current_frame - 1;
+ currentSample = (int)( (double)current_frame * freq / framerate );
+ mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
+ audioSampleCounter = currentSample - 1;
} else if ( hasVideoChannel ) {
- playtime.restart();
- playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
- current_frame = pos + 1;
- mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
- prev_frame = current_frame - 1;
+ playtime.restart();
+ playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
+ current_frame = pos + 1;
+ mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
+ prev_frame = current_frame - 1;
} else if ( hasAudioChannel ) {
- playtime.restart();
- playtime = playtime.addMSecs( long((double)-pos * 1000.0 / freq) );
- currentSample = pos + 1;
- mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
- audioSampleCounter = currentSample - 1;
+ playtime.restart();
+ playtime = playtime.addMSecs( long((double)-pos * 1000.0 / freq) );
+ currentSample = pos + 1;
+ mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
+ audioSampleCounter = currentSample - 1;
}
audioMutex->unlock();
@@ -186,32 +189,32 @@ void LoopControl::startVideo() {
if ( mediaPlayerState->curDecoder() ) {
- if ( hasAudioChannel && !isMuted ) {
+ if ( hasAudioChannel && !isMuted ) {
- current_frame = long( playtime.elapsed() * framerate / 1000 );
+ current_frame = long( playtime.elapsed() * framerate / 1000 );
- if ( prev_frame != -1 && current_frame <= prev_frame )
- return;
+ if ( prev_frame != -1 && current_frame <= prev_frame )
+ return;
- } else {
- // Don't skip
- current_frame++;
- }
+ } else {
+ // Don't skip
+ current_frame++;
+ }
- if ( prev_frame == -1 || current_frame > prev_frame ) {
- if ( current_frame > prev_frame + 1 ) {
- mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
- }
- moreVideo = videoUI->playVideo();
- prev_frame = current_frame;
- }
+ if ( prev_frame == -1 || current_frame > prev_frame ) {
+ if ( current_frame > prev_frame + 1 ) {
+ mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
+ }
+ moreVideo = videoUI->playVideo();
+ prev_frame = current_frame;
+ }
- } else {
+ } else {
- moreVideo = FALSE;
- killTimer( videoId );
+ moreVideo = FALSE;
+ killTimer( videoId );
- }
+ }
}
}
@@ -223,37 +226,36 @@ void LoopControl::startAudio() {
if ( moreAudio ) {
- if ( !isMuted && mediaPlayerState->curDecoder() ) {
+ if ( !isMuted && mediaPlayerState->curDecoder() ) {
- currentSample = audioSampleCounter + 1;
+ currentSample = audioSampleCounter + 1;
- if ( currentSample != audioSampleCounter + 1 )
- qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
+ if ( currentSample != audioSampleCounter + 1 )
+ qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
- long samplesRead = 0;
- bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
- long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
- long sampleWaitTime = currentSample - sampleWeShouldBeAt;
+ long samplesRead = 0;
+ mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
+ long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
+ long sampleWaitTime = currentSample - sampleWeShouldBeAt;
- if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
- usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
- }
- else if ( sampleWaitTime <= -5000 ) {
- qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
- //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
- currentSample = sampleWeShouldBeAt;
- }
+ if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
+ usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
+ } else if ( sampleWaitTime <= -5000 ) {
+ qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
+ //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
+ currentSample = sampleWeShouldBeAt;
+ }
- audioDevice->write( audioBuffer, samplesRead * 2 * channels );
- audioSampleCounter = currentSample + samplesRead - 1;
+ audioDevice->write( audioBuffer, samplesRead * 2 * channels );
+ audioSampleCounter = currentSample + samplesRead - 1;
- moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
+ moreAudio = audioSampleCounter <= total_audio_samples;
- } else {
+ } else {
- moreAudio = FALSE;
+ moreAudio = FALSE;
- }
+ }
}
@@ -266,7 +268,7 @@ void LoopControl::killTimers() {
audioMutex->lock();
if ( hasVideoChannel )
- killTimer( videoId );
+ killTimer( videoId );
killTimer( sliderId );
threadOkToGo = FALSE;
@@ -282,14 +284,14 @@ void LoopControl::startTimers() {
moreAudio = FALSE;
if ( hasVideoChannel ) {
- moreVideo = TRUE;
- int mSecsBetweenFrames = (int)(100 / framerate); // 10% of the real value
- videoId = startTimer( mSecsBetweenFrames );
+ moreVideo = TRUE;
+ int mSecsBetweenFrames = (int)(100 / framerate); // 10% of the real value
+ videoId = startTimer( mSecsBetweenFrames );
}
if ( hasAudioChannel ) {
- moreAudio = TRUE;
- threadOkToGo = TRUE;
+ moreAudio = TRUE;
+ threadOkToGo = TRUE;
}
sliderId = startTimer( 300 ); // update slider every 1/3 second
@@ -301,16 +303,16 @@ void LoopControl::startTimers() {
void LoopControl::setPaused( bool pause ) {
if ( !mediaPlayerState->curDecoder() || !mediaPlayerState->curDecoder()->isOpen() )
- return;
+ return;
if ( pause ) {
- killTimers();
+ killTimers();
} else {
- // Force an update of the position
- mediaPlayerState->setPosition( mediaPlayerState->position() + 1 );
- mediaPlayerState->setPosition( mediaPlayerState->position() - 1 );
- // Just like we never stopped
- startTimers();
+ // Force an update of the position
+ mediaPlayerState->setPosition( mediaPlayerState->position() + 1 );
+ mediaPlayerState->setPosition( mediaPlayerState->position() - 1 );
+ // Just like we never stopped
+ startTimers();
}
}
@@ -319,28 +321,28 @@ void LoopControl::stop( bool willPlayAgainShortly ) {
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !willPlayAgainShortly && disabledSuspendScreenSaver ) {
- disabledSuspendScreenSaver = FALSE;
- // Re-enable the suspend mode
- QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable;
+ disabledSuspendScreenSaver = FALSE;
+ // Re-enable the suspend mode
+ QCopEnvelope("QPE/System", "setScreenSaverMode(int)" ) << QPEApplication::Enable;
}
#endif
if ( mediaPlayerState->curDecoder() && mediaPlayerState->curDecoder()->isOpen() ) {
- killTimers();
+ killTimers();
- audioMutex->lock();
+ audioMutex->lock();
- mediaPlayerState->curDecoder()->close();
+ mediaPlayerState->curDecoder()->close();
- if ( audioDevice ) {
- delete audioDevice;
- delete audioBuffer;
- audioDevice = 0;
- audioBuffer = 0;
- }
+ if ( audioDevice ) {
+ delete audioDevice;
+ delete audioBuffer;
+ audioDevice = 0;
+ audioBuffer = 0;
+ }
- audioMutex->unlock();
+ audioMutex->unlock();
}
}
@@ -359,67 +361,67 @@ bool LoopControl::init( const QString& filename ) {
// ### Hack to use libmpeg3plugin to get the number of audio samples if we are using the libmad plugin
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
- if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename ) ) {
- total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
- mediaPlayerState->libMpeg3Decoder()->close();
- }
+ if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename ) ) {
+ total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
+ mediaPlayerState->libMpeg3Decoder()->close();
+ }
}
-
+
if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) ) {
- audioMutex->unlock();
- return FALSE;
+ audioMutex->unlock();
+ return FALSE;
}
hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
if ( hasAudioChannel ) {
- int astream = 0;
+ int astream = 0;
- channels = mediaPlayerState->curDecoder()->audioChannels( astream );
- qDebug( "LC- channels = %d", channels );
-
- if ( !total_audio_samples )
- total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
+ channels = mediaPlayerState->curDecoder()->audioChannels( astream );
+ DecodeLoopDebug(( "channels = %d\n", channels ));
+
+ if ( !total_audio_samples )
+ total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
-// total_audio_samples += 1000;
+ total_audio_samples += 1000;
- mediaPlayerState->setLength( total_audio_samples );
-
- freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
- qDebug( "LC- frequency = %d", freq );
+ mediaPlayerState->setLength( total_audio_samples );
+
+ freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
+ DecodeLoopDebug(( "frequency = %d\n", freq ));
- audioSampleCounter = 0;
+ audioSampleCounter = 0;
- int bits_per_sample = mediaPlayerState->curDecoder()->audioBitsPerSample( astream);
+ static const int bytes_per_sample = 2; //16 bit
- audioDevice = new AudioDevice( freq, channels, bits_per_sample);
- audioBuffer = new char[ audioDevice->bufferSize() ];
- channels = audioDevice->channels();
+ audioDevice = new AudioDevice( freq, channels, bytes_per_sample );
+ audioBuffer = new char[ audioDevice->bufferSize() ];
+ channels = audioDevice->channels();
- //### must check which frequency is actually used.
- static const int size = 1;
- short int buf[size];
- long samplesRead = 0;
- mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
+ //### must check which frequency is actually used.
+ static const int size = 1;
+ short int buf[size];
+ long samplesRead = 0;
+ mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
}
if ( hasVideoChannel ) {
- total_video_frames = mediaPlayerState->curDecoder()->videoFrames( stream );
+ total_video_frames = mediaPlayerState->curDecoder()->videoFrames( stream );
- mediaPlayerState->setLength( total_video_frames );
+ mediaPlayerState->setLength( total_video_frames );
- framerate = mediaPlayerState->curDecoder()->videoFrameRate( stream );
- DecodeLoopDebug(( "Frame rate %g total %ld", framerate, total_video_frames ));
+ framerate = mediaPlayerState->curDecoder()->videoFrameRate( stream );
+ DecodeLoopDebug(( "Frame rate %g total %ld", framerate, total_video_frames ));
- if ( framerate <= 1.0 ) {
- DecodeLoopDebug(( "Crazy frame rate, resetting to sensible" ));
- framerate = 25;
- }
+ if ( framerate <= 1.0 ) {
+ DecodeLoopDebug(( "Crazy frame rate, resetting to sensible" ));
+ framerate = 25;
+ }
- if ( total_video_frames == 1 ) {
- DecodeLoopDebug(( "Cannot seek to frame" ));
- }
+ if ( total_video_frames == 1 ) {
+ DecodeLoopDebug(( "Cannot seek to frame" ));
+ }
}
@@ -439,11 +441,11 @@ void LoopControl::play() {
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !disabledSuspendScreenSaver || previousSuspendMode != hasVideoChannel ) {
- disabledSuspendScreenSaver = TRUE;
- previousSuspendMode = hasVideoChannel;
+ disabledSuspendScreenSaver = TRUE;
+ previousSuspendMode = hasVideoChannel;
// Stop the screen from blanking and power saving state
- QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )
- << ( hasVideoChannel ? QPEApplication::Disable : QPEApplication::DisableSuspend );
+ QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )
+ << ( hasVideoChannel ? QPEApplication::Disable : QPEApplication::DisableSuspend );
}
#endif
@@ -454,14 +456,14 @@ void LoopControl::play() {
void LoopControl::setMute( bool on ) {
if ( on != isMuted ) {
- isMuted = on;
- if ( !on ) {
- // Force an update of the position
- mediaPlayerState->setPosition( mediaPlayerState->position() + 1 );
- mediaPlayerState->setPosition( mediaPlayerState->position() - 1 );
- // Resume playing audio
- moreAudio = TRUE;
- }
+ isMuted = on;
+ if ( !on ) {
+ // Force an update of the position
+ mediaPlayerState->setPosition( mediaPlayerState->position() + 1 );
+ mediaPlayerState->setPosition( mediaPlayerState->position() - 1 );
+ // Resume playing audio
+ moreAudio = TRUE;
+ }
}
}