author | ar <ar> | 2004-06-03 21:13:20 (UTC) |
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committer | ar <ar> | 2004-06-03 21:13:20 (UTC) |
commit | 9f12abfa6b60232592aa15feea25bee28908f525 (patch) (side-by-side diff) | |
tree | af16be15cd597cdf01d8476f478f3bbe7dc81509 /noncore/games | |
parent | 52f849d3031f9d2fad2272ad069e7a1456c0ee54 (diff) | |
download | opie-9f12abfa6b60232592aa15feea25bee28908f525.zip opie-9f12abfa6b60232592aa15feea25bee28908f525.tar.gz opie-9f12abfa6b60232592aa15feea25bee28908f525.tar.bz2 |
- turn on casino rules in solitare (make it eventually configurable)
-rw-r--r-- | noncore/games/solitaire/patiencecardgame.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/noncore/games/solitaire/patiencecardgame.cpp b/noncore/games/solitaire/patiencecardgame.cpp index a1e4968..00448ad 100644 --- a/noncore/games/solitaire/patiencecardgame.cpp +++ b/noncore/games/solitaire/patiencecardgame.cpp @@ -17,6 +17,7 @@ ** not clear to you. ** **********************************************************************/ + #include "patiencecardgame.h" @@ -117,9 +118,11 @@ void PatienceCardGame::readConfig( Config& cfg ) { cfg.setGroup("GameState"); - deckTurns = cfg.readNumEntry("DeckTurns", 2500); + // todo: make this eventually configurable + deckTurns = cfg.readNumEntry("DeckTurns", 2); // Do we have a config file to read in? - if ( !cfg.hasKey("numberOfTimesThroughDeck") ) { + if ( !cfg.hasKey("numberOfTimesThroughDeck") ) + { // if not, create a new game newGame(); return; @@ -211,7 +214,7 @@ bool PatienceCardGame::mousePressCard( Card *card, QPoint p ) else item->flipTo( 35, (int)item->y() ); } - else return FALSE; // <- was missing, caused facedown card to react + else return FALSE; // <- was missing, caused facedown card to react // to clicking, which is wrong moving = NULL; moved = FALSE; @@ -276,13 +279,14 @@ void PatienceCardGame::mousePress(QPoint p) } } - -bool PatienceCardGame::canTurnOverDeck() { - return (numberOfTimesThroughDeck != deckTurns); +bool PatienceCardGame::canTurnOverDeck() +{ + return (numberOfTimesThroughDeck != deckTurns); } -void PatienceCardGame::throughDeck() { - numberOfTimesThroughDeck++; - if (numberOfTimesThroughDeck == deckTurns) - circleCross->setCross(); - } +void PatienceCardGame::throughDeck() +{ + numberOfTimesThroughDeck++; + if (numberOfTimesThroughDeck == deckTurns) + circleCross->setCross(); +} |