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+/* -------------------------------------------------------------------------- */
+/* */
+/* [te_screen.h] Screen Data Type */
+/* */
+/* -------------------------------------------------------------------------- */
+/* */
+/* Copyright (c) 1997,1998 by Lars Doelle <lars.doelle@on-line.de> */
+/* */
+/* This file is part of Konsole - an X terminal for KDE */
+/* */
+/* -------------------------------------------------------------------------- */
+/* */
+/* Ported Konsole to Qt/Embedded */
+/* */
+/* Copyright (C) 2000 by John Ryland <jryland@trolltech.com> */
+/* */
+/* -------------------------------------------------------------------------- */
+
+#ifndef TESCREEN_H
+#define TESCREEN_H
+
+/*! \file
+*/
+
+#include "TECommon.h"
+#include "TEHistory.h"
+
+#define MODE_Origin 0
+#define MODE_Wrap 1
+#define MODE_Insert 2
+#define MODE_Screen 3
+#define MODE_Cursor 4
+#define MODE_NewLine 5
+#define MODES_SCREEN 6
+
+/*!
+*/
+struct ScreenParm
+{
+ int mode[MODES_SCREEN];
+};
+
+
+class TEScreen
+{
+public:
+ TEScreen(int lines, int columns);
+ ~TEScreen();
+
+public: // these are all `Screen' operations
+ //
+ // VT100/2 Operations ------------------
+ //
+ // Cursor Movement
+ //
+ void cursorUp (int n);
+ void cursorDown (int n);
+ void cursorLeft (int n);
+ void cursorRight (int n);
+ void setCursorY (int y);
+ void setCursorX (int x);
+ void setCursorYX (int y, int x);
+ void setMargins (int t, int b);
+ //
+ // Cursor Movement with Scrolling
+ //
+ void NewLine ();
+ void NextLine ();
+ void index ();
+ void reverseIndex();
+ //
+ void Return ();
+ void BackSpace ();
+ void Tabulate ();
+ //
+ // Editing
+ //
+ void eraseChars (int n);
+ void deleteChars (int n);
+ void insertChars (int n);
+ void deleteLines (int n);
+ void insertLines (int n);
+ //
+ // -------------------------------------
+ //
+ void clearTabStops();
+ void changeTabStop(bool set);
+ //
+ void resetMode (int n);
+ void setMode (int n);
+ void saveMode (int n);
+ void restoreMode (int n);
+ //
+ void saveCursor ();
+ void restoreCursor();
+ //
+ // -------------------------------------
+ //
+ void clearEntireScreen();
+ void clearToEndOfScreen();
+ void clearToBeginOfScreen();
+ //
+ void clearEntireLine();
+ void clearToEndOfLine();
+ void clearToBeginOfLine();
+ //
+ void helpAlign ();
+ //
+ // -------------------------------------
+ //
+ void setRendition (int rendition);
+ void resetRendition(int rendition);
+ void setForeColor (int fgcolor);
+ void setBackColor (int bgcolor);
+ //
+ void setDefaultRendition();
+ void setForeColorToDefault();
+ void setBackColorToDefault();
+ //
+ // -------------------------------------
+ //
+ BOOL getMode (int n);
+ //
+ // only for report cursor position
+ //
+ int getCursorX();
+ int getCursorY();
+ //
+ // -------------------------------------
+ //
+ void clear();
+ void home();
+ void reset();
+ //
+ void ShowCharacter(unsigned short c);
+ //
+ void resizeImage(int new_lines, int new_columns);
+ //
+ ca* getCookedImage();
+
+ /*! return the number of lines. */
+ int getLines() { return lines; }
+ /*! return the number of columns. */
+ int getColumns() { return columns; }
+
+ /*! set the position of the history cursor. */
+ void setHistCursor(int cursor);
+ /*! return the position of the history cursor. */
+ int getHistCursor();
+
+ int getHistLines ();
+ void setScroll(bool on);
+ bool hasScroll();
+
+ //
+ // Selection
+ //
+ void setSelBeginXY(const int x, const int y);
+ void setSelExtentXY(const int x, const int y);
+ void clearSelection();
+ QString getSelText(const BOOL preserve_line_breaks);
+
+ void checkSelection(int from, int to);
+
+private: // helper
+
+ void clearImage(int loca, int loce, char c);
+ void moveImage(int dst, int loca, int loce);
+
+ void scrollUp(int from, int i);
+ void scrollDown(int from, int i);
+
+ void addHistLine();
+
+ void initTabStops();
+
+ void effectiveRendition();
+ void reverseRendition(ca* p);
+
+private:
+
+ /*
+ The state of the screen is more complex as one would
+ expect first. The screem does really do part of the
+ emulation providing state informations in form of modes,
+ margins, tabulators, cursor etc.
+
+ Even more unexpected are variables to save and restore
+ parts of the state.
+ */
+
+ // screen image ----------------
+
+ int lines;
+ int columns;
+ ca *image; // [lines][columns]
+
+ // history buffer ---------------
+
+ int histCursor; // display position relative to start of the history buffer
+ HistoryScroll hist;
+
+ // cursor location
+
+ int cuX;
+ int cuY;
+
+ // cursor color and rendition info
+
+ UINT8 cu_fg; // foreground
+ UINT8 cu_bg; // background
+ UINT8 cu_re; // rendition
+
+ // margins ----------------
+
+ int tmargin; // top margin
+ int bmargin; // bottom margin
+
+ // states ----------------
+
+ ScreenParm currParm;
+
+ // ----------------------------
+
+ bool* tabstops;
+
+ // selection -------------------
+
+ int sel_begin; // The first location selected.
+ int sel_TL; // TopLeft Location.
+ int sel_BR; // Bottom Right Location.
+
+ // effective colors and rendition ------------
+
+ UINT8 ef_fg; // These are derived from
+ UINT8 ef_bg; // the cu_* variables above
+ UINT8 ef_re; // to speed up operation
+
+ //
+ // save cursor, rendition & states ------------
+ //
+
+ // cursor location
+
+ int sa_cuX;
+ int sa_cuY;
+
+ // rendition info
+
+ UINT8 sa_cu_re;
+ UINT8 sa_cu_fg;
+ UINT8 sa_cu_bg;
+
+ // modes
+
+ ScreenParm saveParm;
+};
+
+#endif // TESCREEN_H