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diff --git a/core/multimedia/opieplayer/libflash/character.h b/core/multimedia/opieplayer/libflash/character.h
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+++ b/core/multimedia/opieplayer/libflash/character.h
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+/////////////////////////////////////////////////////////////
+// Flash Plugin and Player
+// Copyright (C) 1998 Olivier Debon
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////
+#ifndef _CHARACTER_H_
+#define _CHARACTER_H_
+
+enum ObjectType {
+ ShapeType,
+ TextType,
+ FontType,
+ SoundType,
+ BitmapType,
+ SpriteType,
+ ButtonType
+};
+
+class DisplayListEntry;
+
+// Character definition
+
+class Character {
+ long tagId;
+ ObjectType type;
+ char *name;
+
+public:
+ Character(ObjectType type, long tagId);
+ virtual ~Character();
+
+ virtual int execute(GraphicDevice *, Matrix *, Cxform *); // Display, play or whatever
+ virtual int isButton(void); // True if Character is a button
+ virtual int isSprite(void);
+ virtual ActionRecord *eventHandler(GraphicDevice *, FlashEvent *);
+ virtual void getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func);
+ virtual void reset(); // Reset internal state of object
+ virtual void getBoundingBox(Rect *bb, DisplayListEntry *de);
+#ifdef DUMP
+ virtual void dump(BitStream *main);
+
+ int saved;
+#endif
+
+ long getTagId(); // Return tagId
+ ObjectType getType();
+ char *getTypeString();
+ char *getName();
+ void setName(char *);
+};
+
+struct sCharCell {
+ Character *elt;
+ struct sCharCell *next;
+};
+
+class Dict {
+ struct sCharCell *head;
+ struct sCharCell *currentCell; // Iteration variable for dictNextCharacter
+
+public:
+ Dict();
+ ~Dict();
+
+ void addCharacter(Character *character);
+ void nameCharacter(long id, char *string);
+ Character *getCharacter(long id);
+ void dictRewind();
+ Character *dictNextCharacter();
+
+#ifdef DUMP
+ void dictSetUnsaved();
+#endif
+};
+
+#endif /* _CHARACTER_H_ */