summaryrefslogtreecommitdiff
path: root/noncore/games/go/README.AMIGO
Side-by-side diff
Diffstat (limited to 'noncore/games/go/README.AMIGO') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/go/README.AMIGO42
1 files changed, 42 insertions, 0 deletions
diff --git a/noncore/games/go/README.AMIGO b/noncore/games/go/README.AMIGO
new file mode 100644
index 0000000..03978e7
--- a/dev/null
+++ b/noncore/games/go/README.AMIGO
@@ -0,0 +1,42 @@
+ This is version 1.0 of AmiGo --- a Go board and player for the Amiga.
+The Amiga interface and board manager were written by Todd R. Johnson.
+The player is a C port of a Pascal player written by Stoney Ballard.
+The interface allows you to play human vs. human, human vs. Amiga, or
+Amiga vs. Amiga.
+
+ The board manager and player could both use some work. Currently,
+you cannot save/load games, take back a move, or automatically score a
+game. It is also limited to a 19 by 19 board. I'm releasing AmiGo
+now because 1) I'm in the final phases of my dissertation and probably
+won't have much time to do any further work on AmiGo, and 2) a lot of
+people have been asking for an Amiga Go player. I am also releasing
+all of the source code so that others can add to and modify AmiGo.
+Note that all of my code in this release is public domain, while the
+ported go player retains the original copyright.
+
+ If you distribute AmiGo, I urge you to include the source
+code. If anyone makes changes, I would appreciate a copy. In fact, I
+am willing to act as a clearinghouse for AmiGo changes.
+
+Todd R. Johnson
+tj@cis.ohio-state.edu
+8/8/89
+
+Here is the message attached to the original USENET posting of Stoney
+Ballard's Pascal code. Note that the board manager mentioned here is
+not included in this distribution.
+
+This go board manager and rudimentary go player was written by
+Stoney Ballard at Perq Systems in 1983-1984. It is written in
+Perq Pascal and utilizes some Perq libraries for I/O. The code
+is offered here if someone is interested to convert it to Unix.
+
+The wonderful part about it is that a game is recorded as a tree
+and can be played forward or backward, branching at any point
+where there were alternate moves.
+
+For some time, this program was also used to generate the go
+boards displayed in the American Go Journal. For this it used
+some large font digits which are now lost.
+
+Fred Hansen