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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+#include <qpe/sound.h>
+
+#include <qtimer.h>
+#include <qcanvas.h>
+
+#include <math.h>
+
+class Bullet : public QObject, public QCanvasSprite
+{
+ Q_OBJECT
+public:
+ Bullet(QCanvas*, double angle, int cannonx, int cannony);
+ ~Bullet();
+ void setXY(double angle);
+ void checkCollision();
+ void advance(int phase);
+ int rtti() const;
+ static int getShotCount();
+ static void setShotCount(int amount);
+ static void setLimit(int amount);
+ static void setNobullets(int amount);
+
+signals:
+ void score(int);
+
+private:
+ double dx;
+ double dy;
+ int damage;
+ Sound bang;
+};