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+/**********************************************************************
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
+**
+** This file is part of Qtopia Environment.
+**
+** This file may be distributed and/or modified under the terms of the
+** GNU General Public License version 2 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file.
+**
+** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
+** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+**
+** See http://www.trolltech.com/gpl/ for GPL licensing information.
+**
+** Contact info@trolltech.com if any conditions of this licensing are
+** not clear to you.
+**
+**********************************************************************/
+
+
+#ifndef QTETRIXB_H
+#define QTETRIXB_H
+
+#include "gtetrix.h"
+#include <qframe.h>
+
+class QTimer;
+
+class QTetrixBoard : public QFrame, public GenericTetrix
+{
+ Q_OBJECT
+public:
+ QTetrixBoard( QWidget *parent=0, const char *name=0 );
+
+ void gameOver();
+ void startGame(int gameType = 0,int fillRandomLines = 0);
+
+public slots:
+ void timeout();
+ void updateNext() { GenericTetrix::updateNext(); }
+ void key(QKeyEvent *e) { keyPressEvent(e); }
+ void start() { startGame(); }
+ void pause();
+
+signals:
+ void gameOverSignal();
+ void drawNextSquareSignal(int x,int y,QColor *color1);
+ void updateRemovedSignal(int noOfLines);
+ void updateScoreSignal(int score);
+ void updateLevelSignal(int level);
+
+public: // until we have keyboard focus, should be protected
+ void keyPressEvent( QKeyEvent * );
+
+private:
+ void drawContents( QPainter * );
+ void resizeEvent( QResizeEvent * );
+ void drawSquare(int x,int y,int value);
+ void drawNextSquare(int x,int y,int value);
+ void updateRemoved(int noOfLines);
+ void updateScore(int newScore);
+ void updateLevel(int newLlevel);
+ void pieceDropped(int dropHeight);
+ void updateTimeoutTime();
+
+ QTimer *timer;
+
+ int xOffset,yOffset;
+ int blockWidth,blockHeight;
+ int timeoutTime;
+ bool noGame;
+ bool isPaused;
+ bool waitingAfterLine;
+
+ QColor colors[7];
+ QPainter *paint;
+};
+
+#endif