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#include <asconnection.h>
#include "networkdata.h"
class NetworkRun : public AsConnection {
public :
NetworkRun( ANetNodeInstance * NNI,
NetworkData & Data ) : AsConnection( NNI )
{ }
virtual AsConnection * asConnection( void )
{ return (AsConnection *)this; }
protected :
void detectState( NodeCollection * );
bool setState( NodeCollection * ,Action_t A );
bool canSetState( State_t , Action_t A );
bool handlesInterface( const QString & I );
};
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