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path: root/noncore/games/kcheckers/checkers.cpp
authorleseb <leseb>2002-03-14 10:31:39 (UTC)
committer leseb <leseb>2002-03-14 10:31:39 (UTC)
commit1003de6f3b0c508960e0e717333a64603fffb133 (patch) (side-by-side diff)
treedbc1c56f0644f0348e35e6e5856ef07110f7fcb7 /noncore/games/kcheckers/checkers.cpp
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diff --git a/noncore/games/kcheckers/checkers.cpp b/noncore/games/kcheckers/checkers.cpp
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+//
+// KCheckers Engine
+
+//
+// Board = 54 Fields:
+//
+// | 06 07 08 09| MAN2
+// |11 12 13 14 |
+// | 17 18 19 20|
+// |22 23 24 25 |
+// | 28 29 30 31|
+// |33 34 35 36 |
+// | 39 40 41 42|
+// |44 45 46 47 | MAN1
+
+#include <time.h>
+#include <stdlib.h>
+
+#include "checkers.h"
+
+
+Checkers::Checkers(int skill)
+{
+ for(int i=0;i<54;i++) board[i]=NONE;
+ board[6] =MAN2; board[7] =MAN2; board[8] =MAN2; board[9] =MAN2;
+ board[11]=MAN2; board[12]=MAN2; board[13]=MAN2; board[14]=MAN2;
+ board[17]=MAN2; board[18]=MAN2; board[19]=MAN2; board[20]=MAN2;
+ board[22]=FREE; board[23]=FREE; board[24]=FREE; board[25]=FREE;
+ board[28]=FREE; board[29]=FREE; board[30]=FREE; board[31]=FREE;
+ board[33]=MAN1; board[34]=MAN1; board[35]=MAN1; board[36]=MAN1;
+ board[39]=MAN1; board[40]=MAN1; board[41]=MAN1; board[42]=MAN1;
+ board[44]=MAN1; board[45]=MAN1; board[46]=MAN1; board[47]=MAN1;
+
+ levelmax=skill;
+
+ srand(time(0)); // Seed the random number generator
+}
+
+
+///////////////////////////////////////////////////
+//
+// User Functions
+//
+///////////////////////////////////////////////////
+
+
+bool Checkers::checkMove1()
+{
+ for(int i=6;i<48;i++)
+ {
+ switch(board[i])
+ {
+ case MAN1:
+ if(board[i-6]==FREE) return true;
+ if(board[i-5]==FREE) return true;
+ break;
+ case KING1:
+ if(board[i-6]==FREE) return true;
+ if(board[i-5]==FREE) return true;
+ if(board[i+5]==FREE) return true;
+ if(board[i+6]==FREE) return true;
+ }
+ }
+ return false;
+}
+
+
+////////////////////////////////////////////////////
+//
+// Computer Functions
+//
+////////////////////////////////////////////////////
+
+
+void Checkers::go2()
+{
+ level=0;
+ for(int i=6;i<48;i++) bestboard[i]=board[i];
+ turn();
+ for(int i=6;i<48;i++) board[i]=bestboard[i];
+ ;
+}
+
+
+void Checkers::turn(int &resMax,bool capture)
+{
+ if(level<levelmax)
+ {
+ bool f12,f13,f14,f17,f18,f19,f23,f24,f25,f28,f29,f30,f34,f35,f36,f39,f40,f41;
+ if(capture)
+ {
+ if(board[12]==NONE) {f12=true;board[12]=FREE;} else f12=false;
+ if(board[13]==NONE) {f13=true;board[13]=FREE;} else f13=false;
+ if(board[14]==NONE) {f14=true;board[14]=FREE;} else f14=false;
+ if(board[17]==NONE) {f17=true;board[17]=FREE;} else f17=false;
+ if(board[18]==NONE) {f18=true;board[18]=FREE;} else f18=false;
+ if(board[19]==NONE) {f19=true;board[19]=FREE;} else f19=false;
+ if(board[23]==NONE) {f23=true;board[23]=FREE;} else f23=false;
+ if(board[24]==NONE) {f24=true;board[24]=FREE;} else f24=false;
+ if(board[25]==NONE) {f25=true;board[25]=FREE;} else f25=false;
+ if(board[28]==NONE) {f28=true;board[28]=FREE;} else f28=false;
+ if(board[29]==NONE) {f29=true;board[29]=FREE;} else f29=false;
+ if(board[30]==NONE) {f30=true;board[30]=FREE;} else f30=false;
+ if(board[34]==NONE) {f34=true;board[34]=FREE;} else f34=false;
+ if(board[35]==NONE) {f35=true;board[35]=FREE;} else f35=false;
+ if(board[36]==NONE) {f36=true;board[36]=FREE;} else f36=false;
+ if(board[39]==NONE) {f39=true;board[39]=FREE;} else f39=false;
+ if(board[40]==NONE) {f40=true;board[40]=FREE;} else f40=false;
+ if(board[41]==NONE) {f41=true;board[41]=FREE;} else f41=false;
+ }
+
+ int b6=board[6];
+ int b7=board[7];
+ int b8=board[8];
+ int b9=board[9];
+ int b11=board[11];
+ int b12=board[12];
+ int b13=board[13];
+ int b14=board[14];
+ int b17=board[17];
+ int b18=board[18];
+ int b19=board[19];
+ int b20=board[20];
+ int b22=board[22];
+ int b23=board[23];
+ int b24=board[24];
+ int b25=board[25];
+ int b28=board[28];
+ int b29=board[29];
+ int b30=board[30];
+ int b31=board[31];
+ int b33=board[33];
+ int b34=board[34];
+ int b35=board[35];
+ int b36=board[36];
+ int b39=board[39];
+ int b40=board[40];
+ int b41=board[41];
+ int b42=board[42];
+ int b44=board[44];
+ int b45=board[45];
+ int b46=board[46];
+ int b47=board[47];
+
+ board[6]=FULL-b47;
+ board[7]=FULL-b46;
+ board[8]=FULL-b45;
+ board[9]=FULL-b44;
+ board[11]=FULL-b42;
+ board[12]=FULL-b41;
+ board[13]=FULL-b40;
+ board[14]=FULL-b39;
+ board[17]=FULL-b36;
+ board[18]=FULL-b35;
+ board[19]=FULL-b34;
+ board[20]=FULL-b33;
+ board[22]=FULL-b31;
+ board[23]=FULL-b30;
+ board[24]=FULL-b29;
+ board[25]=FULL-b28;
+ board[28]=FULL-b25;
+ board[29]=FULL-b24;
+ board[30]=FULL-b23;
+ board[31]=FULL-b22;
+ board[33]=FULL-b20;
+ board[34]=FULL-b19;
+ board[35]=FULL-b18;
+ board[36]=FULL-b17;
+ board[39]=FULL-b14;
+ board[40]=FULL-b13;
+ board[41]=FULL-b12;
+ board[42]=FULL-b11;
+ board[44]=FULL-b9;
+ board[45]=FULL-b8;
+ board[46]=FULL-b7;
+ board[47]=FULL-b6;
+
+ int res=-turn();
+
+ board[6]=b6;
+ board[7]=b7;
+ board[8]=b8;
+ board[9]=b9;
+ board[11]=b11;
+ board[12]=b12;
+ board[13]=b13;
+ board[14]=b14;
+ board[17]=b17;
+ board[18]=b18;
+ board[19]=b19;
+ board[20]=b20;
+ board[22]=b22;
+ board[23]=b23;
+ board[24]=b24;
+ board[25]=b25;
+ board[28]=b28;
+ board[29]=b29;
+ board[30]=b30;
+ board[31]=b31;
+ board[33]=b33;
+ board[34]=b34;
+ board[35]=b35;
+ board[36]=b36;
+ board[39]=b39;
+ board[40]=b40;
+ board[41]=b41;
+ board[42]=b42;
+ board[44]=b44;
+ board[45]=b45;
+ board[46]=b46;
+ board[47]=b47;
+
+ if(res>resMax)
+ {
+ resMax=res;
+ if(level==1)
+ {
+ for(int i=6;i<48;i++) bestboard[i]=board[i];
+ bestcounter=1;
+ }
+ }
+ else if(res==resMax && level==1)
+ {
+ bestcounter++;
+ if((rand()%bestcounter)==0)
+ {
+ for(int i=6;i<48;i++) bestboard[i]=board[i];
+ }
+ }
+
+ if(capture)
+ {
+ if(f12) board[12]=NONE;
+ if(f13) board[13]=NONE;
+ if(f14) board[14]=NONE;
+ if(f17) board[17]=NONE;
+ if(f18) board[18]=NONE;
+ if(f19) board[19]=NONE;
+ if(f23) board[23]=NONE;
+ if(f24) board[24]=NONE;
+ if(f25) board[25]=NONE;
+ if(f28) board[28]=NONE;
+ if(f29) board[29]=NONE;
+ if(f30) board[30]=NONE;
+ if(f34) board[34]=NONE;
+ if(f35) board[35]=NONE;
+ if(f36) board[36]=NONE;
+ if(f39) board[39]=NONE;
+ if(f40) board[40]=NONE;
+ if(f41) board[41]=NONE;
+ }
+ }
+ else if(resMax<0) resMax=0;
+}
+
+
+bool Checkers::checkMove2()
+{
+ for(int i=6;i<48;i++)
+ {
+ switch(board[i])
+ {
+ case MAN2:
+ if(board[i+5]==FREE) return true;
+ if(board[i+6]==FREE) return true;
+ break;
+ case KING2:
+ if(board[i-6]==FREE) return true;
+ if(board[i-5]==FREE) return true;
+ if(board[i+5]==FREE) return true;
+ if(board[i+6]==FREE) return true;
+ }
+ }
+ return false;
+}
+
+
+int Checkers::turn()
+{
+ int resMax=(level-levelmax)*10;
+ level++;
+ if(checkCapture2())
+ {
+ for(int i=6;i<48;i++)
+ {
+ switch(board[i])
+ {
+ case MAN2:
+ manCapture2(i,resMax);
+ break;
+ case KING2:
+ kingCapture2(i,UL,resMax);
+ kingCapture2(i,UR,resMax);
+ kingCapture2(i,DL,resMax);
+ kingCapture2(i,DR,resMax);
+ }
+ }
+ }
+ else if(checkMove2())
+ {
+ for(int i=6;i<48;i++)
+ {
+ switch(board[i])
+ {
+ case MAN2:
+ if(board[i+5]==FREE)
+ {
+ board[i]=FREE;
+ if(i>38) board[i+5]=KING2;
+ else board[i+5]=MAN2;
+ turn(resMax);
+ board[i+5]=FREE;
+ board[i]=MAN2;
+ }
+ if(board[i+6]==FREE)
+ {
+ board[i]=FREE;
+ if(i>38) board[i+6]=KING2;
+ else board[i+6]=MAN2;
+ turn(resMax);
+ board[i+6]=FREE;
+ board[i]=MAN2;
+ }
+ break;
+ case KING2:
+ kingMove2(i,resMax);
+ break;
+ }
+ }
+ }
+ else ;
+
+ level--;
+ return resMax;
+}
+
+