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/**********************************************************************
** Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef __QPE_DIALOG_H__
#define __QPE_DIALOG_H__

#include <qobject.h>

class QPEDialogListenerData;

/**
 * \brief Listen on QCOP messages to accept/reject a dialog.
 *
 * If you want your dialog to be acceptables/rejectable by QCOP
 * You need to create a QPEDialogListener with your Dialog as Argument.
 * 
 * This feature is at least use with the first use support of Opie
 */
class QPEDialogListener : public QObject
{
    Q_OBJECT
public:
    QPEDialogListener(QDialog *di);
    ~QPEDialogListener();
    
private slots:
    void appMessage( const QCString &msg, const QByteArray &data );

private:

    QDialog *dialog;
    QPEDialogListenerData *d;
};

#endif